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  1. #1
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    Sep 2011
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    Ul'dah
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    Fanboys need to learn that flexibility is king. I don't want to be locked down into a six man, conformed 'holy trinity+deeps' party. I may want to run something with a couple friends, or duo with my wife.

    And honestly, asking for hardcore grind just shows you've actually been mentally damaged by the way some rpgs treat the player. I don't want easy street either, I remember my time in XI fondly, but I'm older now, I have commitments. I don't have time to sit my ass down in a hub and shout or watch the lfg window for a group.

    This isn't XI. We need XI's variety of systems and depth of content, not the same rigid, outdated rules of play.
    (6)

  2. #2
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    Quote Originally Posted by Xello View Post
    Fanboys need to learn that flexibility is king. I don't want to be locked down into a six man, conformed 'holy trinity+deeps' party. I may want to run something with a couple friends, or duo with my wife.

    And honestly, asking for hardcore grind just shows you've actually been mentally damaged by the way some rpgs treat the player. I don't want easy street either, I remember my time in XI fondly, but I'm older now, I have commitments. I don't have time to sit my ass down in a hub and shout or watch the lfg window for a group.

    This isn't XI. We need XI's variety of systems and depth of content, not the same rigid, outdated rules of play.
    I think we are seeing a common theme that alot of players are looking for here. tougher content with less time sinks. I want to log in for a hour or 30 min do a couple of quests, fight a few monsters and feel like i progressed in game!!
    (2)

  3. #3
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    Join Date
    Mar 2011
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    Gridania
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    lalala~ lalalalaaaaaaaa~
    (0)

  4. #4
    Player
    Xmbei's Avatar
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    Mar 2011
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    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by PrettyPrincess View Post
    lalala~ lalalalaaaaaaaa~
    fellllllllllllllllllllllllllllllllllllllllllllllllllll
    (0)
    Xeto Milanti Bei

  5. #5
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    I love the OP.

    For ppl who think XIs style is unfeasible today: youre wrong, its not feasible for fans of all other MMOs. There are still fans of the traditional style of FF and RPGs in general who still actually like a good time sink, it shows that you actually care enough to put in the time and effort, if u think that comment is stupid then FF may not be for u, to each their own but there needs to be an end to copying casual crappy games and difficulty against the crowd is kinda what made FF famous in the first place.

    With all the crappy games that are released now (MMOs and single player alike) is it so wrong to ask for a game that you can actually be proud to do things as simple as reach cap rather than making it a brainless quest process? There has to be a company thats willing to go against trends and actually give a good game that rewards work and effort rather than the instant-gratification games, which are really all other MMOs and at least 90% single plaer games. In the past SE has been one of those companies, i hope they continue. It seems ppl dont expect them to make a real FF and thats rediculous.

    This is FFonline, FF first. The best FF games required hard work to get to lvl cap and most of the game came before then and ppl forget that, instead of wanting an endgame-MMO like all the rest, real FF fans want a real FF experience and these ppl are the ones who the devs should listen to, not the jackasses who are gonna quit when monthly payments start.

    Hopefully the real fans will be able to fix the stuff the others get changed, like easier lvling, but it wont happen til PS3 when we start paying, i cant wait. Like the OP said, if we wanted a mindless MMO we could pick any other one out there blindfolded and get it. Im confident that the devs wont ruin the game but for now theyre catering to ppl who may not be dedicated as a fan should be, like i said, after monthly payments start is when the game should be all that it is meant to be.

    The problem with games nowadays is that theyre largely made to make money, not be art. SE hasnt disappointed me yet and im confident they wont with XIV. They make money on being different, not copying other money makers, i hope they remember that.
    (0)
    Last edited by AkayoAkayu; 09-25-2011 at 05:16 AM.

  6. #6
    Player
    Aenarion's Avatar
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    Apr 2011
    Location
    Limsa
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    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AkayoAkayu View Post
    I love the OP.

    For ppl who think XIs style is unfeasible today: youre wrong, its not feasible for fans of all other MMOs. There are still fans of the traditional style of FF and RPGs in general who still actually like a good time sink, it shows that you actually care enough to put in the time and effort, if u think that comment is stupid then FF may not be for u, to each their own but there needs to be an end to copying casual crappy games and difficulty against the crowd is kinda what made FF famous in the first place.
    I'm not a fan of "all other MMOs", but a XI style timesink is still unfeasible for me, omg, it's a paradox!!! or it could just be called having RL commitments, take a guess which one is more likely.

    and yes, I do think that statement is stupid.


    Quote Originally Posted by AkayoAkayu View Post
    With all the crappy games that are released now (MMOs and single player alike) is it so wrong to ask for a game that you can actually be proud to do things as simple as reach cap rather than making it a brainless quest process? There has to be a company thats willing to go against trends and actually give a good game that rewards work and effort rather than the instant-gratification games, which are really all other MMOs and at least 90% single plaer games. In the past SE has been one of those companies, i hope they continue. It seems ppl dont expect them to make a real FF and thats rediculous.
    it's not wrong, but at the same time, you may want to realize that it's your own personal preference and definition you're talking about here. What you call proud-to-reach-cap, others may see as brainless grind.

    Quote Originally Posted by AkayoAkayu View Post
    This is FFonline, FF first. The best FF games required hard work to get to lvl cap and most of the game came before then and ppl forget that, instead of wanting an endgame-MMO like all the rest, real FF fans want a real FF experience and these ppl are the ones who the devs should listen to, not the jackasses who are gonna quit when monthly payments start.
    the best? most of the game before required hard grind? there's been all of ONE FF MMO before 14, and no, the single player ones don't count, as those are completely different, and for that matter - far easier to hit cap anyway.

    also, it's never a good idea to claim that only you and people who agrees with you are the "true fans", since that only puts you squarely in the "jackasses" category, with a huge "I HAZ GIANT EGO" sticker on your forehead.

    Quote Originally Posted by AkayoAkayu View Post
    Hopefully the real fans will be able to fix the stuff the others get changed, like easier lvling, but it wont happen til PS3 when we start paying, i cant wait. Like the OP said, if we wanted a mindless MMO we could pick any other one out there blindfolded and get it. Im confident that the devs wont ruin the game but for now theyre catering to ppl who may not be dedicated as a fan should be, like i said, after monthly payments start is when the game should be all that it is meant to be.
    I'm confident the devs won't ruin the game either, since they won't be listening to people like you.

    Quote Originally Posted by AkayoAkayu View Post
    The problem with games nowadays is that theyre largely made to make money, not be art. SE hasnt disappointed me yet and im confident they wont with XIV. They make money on being different, not copying other money makers, i hope they remember that.
    News Alert! games has always been made to make money, in case you haven't realized. Whether some game can be called art is still debatable, though most certainly aren't.
    (2)

  7. #7
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    Original ff had 4 man pts, just sayin.

    The difference is that 3 man is more common in ff but 4 is very reasonable in ff terms.

    I swear i cant wait til ppl start to realize this is ff, i dont get why ppl expect a crappy copy of other games, but i guess thats what happens when like 90% of games out now are just that, crappy copies. Individuality becomes frowned upon. Do your own thing SE, dont listen to the ppl thatl never pay to play unless xiv is mass appeal trash.
    (0)

  8. #8
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    Laughlyn's Avatar
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    Mar 2011
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    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    very confused with all the typos that are makin some lines seem......
    is there some words missing here? or wtf is going on?

    I suggest you re-read your own post, fix the typos so it actually
    makes sense if you want this to be read or even bothered to be translanted.
    (1)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  9. #9
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    May 2011
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    also, it's never a good idea to claim that only you and people who agrees with you are the "true fans", since that only puts you squarely in the "jackasses" category, with a huge "I HAZ GIANT EGO" sticker on your forehead.
    I dont think I meant for it to come across the way you took my statement. I know ppl who dont agree with me arent jackasses, im not that egocentric. The ppl i referred to as "jackasses" are people who dont really care, not ppl i disagree with, i welcome disagreements. It was probably just a poor word choice.

    I'm not a fan of "all other MMOs", but a XI style timesink is still unfeasible for me, omg, it's a paradox!!! or it could just be called having RL commitments, take a guess which one is more likely.
    I too have RL commitments, assuming that anyone doesnt isnt a very good idea.

    the best? most of the game before required hard grind? there's been all of ONE FF MMO before 14, and no, the single player ones don't count, as those are completely different, and for that matter - far easier to hit cap anyway
    They actually arent that different, the main difference is single player vs multiplayer and leveling up should take longer in the MMO. As for flow and the overall feel it should feel like Final Fantasy, not [insert generic MMO here]. Of course single player RPGs are gonna have a shorter leveling requirement, but in order to reach cap in them you still have to "grind" a lot.
    50 isnt really the cap anyway, its a temporary cap so I expect it to be kinda easy, my worry is just that (let's assume the cap will follow how XI did, 75 for years) if the cap is raised to 75 that the leveling speed will be shortened to allow for 1-75 to take the same amt of time as 1-50 is now, i dunno why this just seems to me like if that were to happen then raising the cap would be meaningless. 1-50 is at a pretty good pace in my opinion. (and yes, obviously all of this is my opinion, as is everyone else's comments)

    The point of my whole too-long post was simply that it is very common for ppl to compare everything to other stuff and maybe that's not always good.

    (P.S. I know I'm probably a "fanboy" and I'm ok with that, the world needs fanboys sometimes)
    (0)
    Last edited by AkayoAkayu; 09-25-2011 at 06:16 AM.

  10. #10
    Player
    odette's Avatar
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    May 2011
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    Gridania
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    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Kairyu View Post
    To all FFXIV fans/players If you disagree with anything I have said im sorry but I know for fact these are the views of many. Please refrain from flaming and keep this thread open for cirtical comments. Also if anyone would like to add anything to this post it up and I will edit this post.

    Yoshi, first Ioff I want to say thank you for doing everything in your power to fix this game. I know you have your work cut out for you as this game was one of the biggest mmorpg letdowns to date at launch. To no surprise almost everyone whom Ive talked to and everyone on the forums is rooting for you to make this a game we all can play and enjoy as we did so in FFXI. A little background about myself, I started playing FFXI at NA release and played it right up to FFXIV release. I know I dont speak for all but im sure I speak for most when I say I had some of the most fun and memorable gaming experiences of my life on FFXI. We want FFXIV to do the same, with that being said please and I STRESS please listen to your hardcore fanbase and not the people that rarely play and just want things to be easy and handed to them. The reason FFXI was so amazing and so memorable is beause there was so much sense of Accomplishment.
    I know I am only one person but here below is things that I feel would bring us the perfect FFXIV experience. Final Fantasy will not capture the wow audience or the everquest audience, so please go in your own direction. There is a reason ffxi was sucessfull and that is because it was different. I hope FFXIV can serve as a different mmo as well.

    1. Leveling (Yes, alot of people complained about the grind in ffxi, but personally I loved it. If I wanted to level my character to the cap by questing I would go play literally any other mmo on the market. As I feel FFXIV is actually headed in the right direction in this category, I have heard some things I did not like, such as yoshi saying it would become more easy to level. One of the best things about ffxi to me was lvling my character. Parties were fun! I loved good grinding parties. That was a experience in itself leveling my character to 75. In this game it is flat out boring. I used to HATE regional leves as I felt is was a boring, repetative, and a un-enjoyable experience to level your character. That being said after the adjustments you guys have made, I think there is a place in the game for them as long as they arent the main focus when leveling your character. As much as I hate solo content some is needed and I dont think this is a bad route to take. I love the fact that recently people have started partying. Although I am a little tired of killing raptors and going to the same camps over and over, I still feel shades of FFXI while grinding. I really wish though it wasnt so much roaming like merit parties were in 11. I loved merit parties but if parties are going to be roaming parties then the mobs need to be closer together with a higher respawn rate. THE MAIN FOCUS OF LEVELING YOUR CHARACTER SHOULD BE GROUPING.. ANYTHING IS UNACCEPTABLE AND WILL LEAD TO THE DEATH OF THIS GAME.

    2. Grouping (The idea of light party and full party needs to go away. Yes it is better than what we had before but I would like to see the traditional 6 person party with the option for an allience when doing harder things. I know you can still sp with 4 players or you can do it with 8 but it just makes the game so much more balanced if a party can just have a normal set amount of players. Why change something if it wasnt broken in the first place. 6 person party is the way to go, as long as we have alliance options.

    3. Quest (Thank you, thank you thank you, for making the side quest pretty much worthless, I have done them all and while I got some sp and gil from them the rewards were small. This is a good thing. I have always been a firm beleiver in quest shouldnt yield xp. I mean again like i said if i wanted to lvl off quest id go play wow. Quest should be there as sense of accomplishment with only some offering decent rewards. The idea of fame in ffxi was great. I would love to see city-fame make a return in this game.

    4. Crafting (while extremely boring, I dont have to many complaints about this. I mean what did you expect? Its SE and things will be random and thats pretty much how crafting is. The stuff I would like to see changed is being addressed such as supprt/HQ/NQ and a few other small minor tweaks. PLEASE OH PLEASE FIND A WAY TO GET RID OF BOTTING.

    5. Sense of acomplishment (One of the number one complaints on this game so I wont drill on it to hard but something has to be done. As cool as seemless zones are I miss my zones... looking at the same scenery all day makes me not want to play.

    6. Endgame!! (most important of all)

    A. HNM- Please put HNM into this game, I know many people hated them but they dont have to do them. FFXI did it right and here is why. HNM served as probably the most time consuming endgame content that yielded the least amount of gear. The gear that did drop was some of the best gear on the game and it really seperated the hardcore players from the casuals. You didnt have to have hnm gear to have good gear or be a good player, there were other options. Personally I LOVED HNM ever with the problem of the bots. Yes i know bots would win alot of the time but I claimed many hnm in my day without one. Id rather do hnm where people botted then do gay dungeons and other instanced content that is easy and the gear will just become obsolete with a new patch.

    B. Open world content- Holy freak was sky and sea amazing.... I mean seriously years and years people spent doing those things.. It offered so much content and was so well done. It let linkshells compete against each other in certain ways. All I will say is if there is no sea/sky in this game I will most likely quit.

    C. Dungeons- Plain and simple if I wanted to do instanced dungeons id go play other mmos. Not only was darkhold horribly done, it was just a bunch of copy and paste tunnels that offered nothing but repetitiveness. Oh and please do away with gear dropping from chest before the freaking bosses... really??? You want to reward people just for putting a group together and running in a kiling a few lvl 50 mobs to get a few pieces of gear? What a joke. My favorite thing on 11 was that gear was hard to obtain but it made it worthwhile once you got it. A dungeon here and there is ok, but if this is the main focus for endgame content, again I will not play.

    D. Make endgame acess for certain things actually hard/worthwhile to obtain..
    I know i keep bringing up ffxi but seriously Zilart and CoP did it perfect.. Again it seperated hardcore players from casuals. Im sorry but just like in life there are poor people and rich people, sick people and healthy people.. Its a cycle, casual players should not be able to do everything the hardcore players do. Plain and simple, If I have to work my ass off for gear then as soon as I turn my head casuals are getting it becase its either easy in the first place or it is dumbed down for them then again I wont play.

    JUST TO PUT THIS IN THE MIDDLE OF THIS, US FF FANS ARE HARDCORE AND WANT HARDCORE CONTENT NOT THE SAME CONTENT IN OTHER MMOS.

    E. Instanced content- There is a place for instanced content such as something like a dynamis, nyzle isle, salvage, ect.. but please make them fun/memorable and something you want to keep coming back to. Please stay away from instanced dungeons.

    F. Meriting- One of my favorite things about ffxi. Plain and simple I loved it and i wish this game would even go further in detail with it.

    Hopefully, I didnt upset to many people with this post, but I am almost sure I speak for most of you with what i have said here. I hope you took the time to read this yoshi as we are all rooting for you to bring us the game we want to love.
    i'm disagree with you, you want another ffxi, i prefer ffxiv new things
    and forgot hnms, mayne you are ls member when always claim it and monopolize it
    (1)

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