Quote Originally Posted by CrimRaiOh View Post
If this is true is dissipation even worth using for anything but the most desperate situations. the main reason i would use it was for the Aether flow stacks and was out. in most situations its just hard to justify killing your fairy. especially since you then need to re-summon it using a large amount of mp and swift cast. i would rather get no % increase 3 temporary aether flow stacks that stack separate from the standard ones and pet auto re-summons after 30s (unused stacks disappear).

i would also prefer they give old lustrate back and just disable all healing during cleric stance if that's what they want. this new version seems messy and counter intuitive to learning players.

or hell lock cleric stance to out of combat activation only like the AST stances. this seems like the worst of all choices.
I doubt that the Lustrate change had anything to do with Cleric Stance (good SCHs don't rely that heavily on Lustrate); they just wanted to define a limit on how powerful it could become since it was set to scale with the target's maximum HP, and player HP will continue to increase dramatically in tandem with our character and item levels in future updates. It also means that you can no longer instantly fluff quest NPC allies who must be kept alive as a condition of the duty, and on whom Lustrate was absurdly effective since they had tens of thousands of HP.

Same reasoning behind Graniteskin getting removed from the game.

And yes, Dissipation is pretty bad.