Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 60 of 60
  1. #51
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,757
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I had to facepalm over someone who said "but all my attacks under WM seem so much bigger!" Yes, they are 20% bigger, and that multiplies when you pile on your damage buffs like Raging Strikes, Blood for Blood, etc.

    What you're NOT seeing is the missing auto attacks that are no longer adding in an extra 400-500 damage every five or so seconds, which would also shoot up to 600+ under Raging Strikes and BFB.

    That's why bards who don't parse are all like "wm is fine you're just bad" and the bards who do parse are like "uhhhhh"

    It's now also a bit harder to sneak in the off GCD damage stuff with the cast time. A very good, totally lag free bard can still do it, but it is a heck of a lot harder with WM.
    (7)

  2. #52
    Player
    Kayote's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Kayo Lireaux
    World
    Famfrit
    Main Class
    Archer Lv 60
    Quote Originally Posted by Catwho View Post
    That's why bards who don't parse are all like "wm is fine you're just bad" and the bards who do parse are like "uhhhhh"
    Not even. I dont parse and can tell the DPS is lower. My own tests included fighting the same mobs repeatedly from full health, no SS buff at the beginning, using only Barrage as a buff, and no kiting. Only moving when avoiding a special attack. They not only obviously took longer to kill under WM but naturally live long enough to do that much more damage to me before dying. Ironically it was around 20% more damage instead of the other way around as WM would have you believe.

    MAYBE the new moves would change that at higher levels but given that the WM buff is not actually an actual "buff" tells me that even if higher level abilities like Sidewinder and Empyrial Arrow (sp?) do help, its only because they are locked behind the use of WM itself.
    (3)
    Last edited by Kayote; 07-02-2015 at 03:50 AM.

  3. #53
    Player
    ladyJ's Avatar
    Join Date
    Dec 2013
    Posts
    179
    Character
    Lady Jasmine
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    make bards like ffxi and support roles ... they weren't meant as archers or dps class in the first place... give us the songs to play as support and benefit the party......
    (2)

  4. #54
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Wavaryen View Post
    Nothing wrong with wanting a easier class to play. All the new skills and bloat just made a lot of the class tedious. And this new skill changes the fun of what a bard was.

    Tedious does not always means harder.
    What exactly was hard about the 2.x BRD?
    SS -> BL -> DoT -> DoT -> RoF -> HS into infinity.

    The 2.x BRD literally had 2 DoTs, a buff and a single "nuke". Tedium AND ease. Not exactly a good combo.
    And before you try to tell me about the cooldowns, you could pretty much just hit a cooldown, any cooldown, every time one run out and chain them in a loop.

    The new BRD under Minuet is more about timing. At 54, i greatly enjoy the playstyle difference offered by having Minuet on.

    Yoshi-P has acknowledged that Minuet isn't being the DPS increase it was intended to be and is adjusting it.
    Thats not to say good BRDs can't get solid numbers out of Minuet, just that its not performing quite as well as the Devs intended.
    Then again, its always better to undertune slightly than overtune new things as the Ninja clearly showed, the community reacts terribly to perceived nerfs even when the supposed nerf is actually a bug fix (Read: DRKs on Dark Arts lol)
    (1)

  5. #55
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    If Minuet can be toggle on or of without casting time...
    (2)

  6. #56
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    My BRD's still level 50 so I have no opinion about them currently, but I just wanted to point out that Yoshi already said Minuet is going to be tweaked.

    http://forum.square-enix.com/ffxiv/t...=1#post3090840
    (0)
    Recently returned player.

  7. #57
    Player
    Tigra's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Tenori Taiga
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Wavaryen View Post
    We don't really have to do better? No one has a right to tell a person what is fun to them. If bards was doing amazing dps that groups would notice that is one thing, but if it takes some super expert player to get the most out of bard. That is bad game design in itself. If most players have to "l2p" a class and stay super focus just to try to come close to other dps. It is flawed design.

    Truth is, the class lost a lot and gained very little.
    so..... what you are saying...... is buff monk? i agree lets buff monk no more positional's! more pewpew less QQ
    (0)

  8. #58
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Sylve View Post
    Yoshi-P has acknowledged that Minuet isn't being the DPS increase it was intended to be and is adjusting it.
    i'm curious to know something, how this change did get live without be notice before? i means with a good test session, they will have notice the loose of dps, anyone will have see it. the bard and machinist (and a lot of other jobs too) change are kinda meh and feel untested! they was toss at us without a good test session, or this change will not did reach us and a lot of complain will not exist.
    (0)

  9. #59
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by silentwindfr View Post
    i'm curious to know something, how this change did get live without be notice before? i means with a good test session, they will have notice the loose of dps, anyone will have see it. the bard and machinist (and a lot of other jobs too) change are kinda meh and feel untested! they was toss at us without a good test session, or this change will not did reach us and a lot of complain will not exist.
    It is wholly possible they intentionally tuned things lower to see what players do with the tools given to them.
    It really feels like they got burned on the reaction from the community with Ninja and its 'nerfs'. Mayhaps they didnt want a repeat burn and a buff to underperforming skills is more welcome than nerfs to OP ones. Hell, even a bug fix has gotten some in the DRK community up in arms (Dark Arts being usable on multiple skills in a row rather than its intended single use).
    (0)

  10. #60
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,757
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    What I think is that maybe the BRD tester team was separate from the rest of the DPS tester team. By itself the BRD change is tolerable, but when compared to the other DPS's massive output now, it falls flat.
    (0)

Page 6 of 6 FirstFirst ... 4 5 6