Yeah, I heard somewhere that a Full Moon in FF14 made it easier in general to craft, but harder to HQ items, while a New Moon did the opposite. Of course, I have no idea if any of that is true...
Yeah, I heard somewhere that a Full Moon in FF14 made it easier in general to craft, but harder to HQ items, while a New Moon did the opposite. Of course, I have no idea if any of that is true...
That would be nowhere near large enough a sample size. From one synth to the next, with absolutely nothing else (other than in-game time) changing, I've gone from failing at 20% progress to succeeding at 75 durability left. The RNG in this game is so absurdly dominating as to make testing nigh-useless for some things. At the very least, you'd need a significantly higher sample size to throw off the random factor.For which recipes use Craftsmanship or Magic Craftsmanship it's easy... just use one set like 2-3 times with a synth and switch sets and try it again. One set will be obviously easier and its success actions will more often reach the maximum potency. It looks like items within the same "family" use the same stat so for example, if you find out what stat a Bronze Pelta uses then all Peltas use that stat.
I'm just going off of personal experience, but swapping sets makes immediate noticeable differences and after grinding on the same crafting leves for a while you definitely do see trends. I'm not going out of my way to make an excel spreadsheet for a game though.That would be nowhere near large enough a sample size. From one synth to the next, with absolutely nothing else (other than in-game time) changing, I've gone from failing at 20% progress to succeeding at 75 durability left. The RNG in this game is so absurdly dominating as to make testing nigh-useless for some things. At the very least, you'd need a significantly higher sample size to throw off the random factor.
@ Invalice: Elemental day stuff was pretty obvious and made actual sense, but as far as I know there's nothing of the sort in 14. The moon phase I'd understand too but since for the most part crafting is so random at the moment it's tough to justify worrying about it too much.
Last edited by Estellios; 09-25-2011 at 01:58 AM.
Theres a lot of speculation but I have done 1000's of controlled test synths and I can say (to my own satisfaction) that direction, weather, time of day, element, moon polarity, none of it has any difference, when you break your synths down in a controlled test and do a shit load of them then calculate the averages the difference is like 1%, I have notebooks full of data.
As far as craft- m craft- control
I am an alchemist above all else (so most of my controlled synths were done using alchemy recipes)
based on that i found out this (to my own satisfaction)
craftmanship is good for advancement
m craftmanship is good for HQ
control is good to keep element stabalized
i also found (again to my own satisfaction)
keeping these three numbers as equal as possible gives the best results
I also found out that not all "ask the devs" info is still correct (some was never correct for that matter) it has come to my attention that the "ask the devs" info in english is different from what it says in jap.
edit: also forgot to talk about main hand/off hand, that has a huge difference, each synth will either have main or offhand tool affinity, I determine this by thinking about which tool would more likely be used to make that item in real life, this works for me like 90% of the time.
Last edited by ObeiKinstar; 09-25-2011 at 06:28 AM.
<cool FFXIV image here>
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