Results -9 to 0 of 14

Threaded View

  1. #10
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Viridiana View Post
    That would be nowhere near large enough a sample size. From one synth to the next, with absolutely nothing else (other than in-game time) changing, I've gone from failing at 20% progress to succeeding at 75 durability left. The RNG in this game is so absurdly dominating as to make testing nigh-useless for some things. At the very least, you'd need a significantly higher sample size to throw off the random factor.
    I'm just going off of personal experience, but swapping sets makes immediate noticeable differences and after grinding on the same crafting leves for a while you definitely do see trends. I'm not going out of my way to make an excel spreadsheet for a game though.

    @ Invalice: Elemental day stuff was pretty obvious and made actual sense, but as far as I know there's nothing of the sort in 14. The moon phase I'd understand too but since for the most part crafting is so random at the moment it's tough to justify worrying about it too much.
    (0)
    Last edited by Estellios; 09-25-2011 at 01:58 AM.