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  1. #1
    Player
    Chezwick's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Sham Virtus
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Kinda my fault for phrasing the question badly.

    There are always anti-melee mechanics. What I should've asked was which melee transition dummy parses to actual fights the best. And of course which is pulling the best numbers in actual fights?
    (0)

  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Chezwick View Post
    Kinda my fault for phrasing the question badly.

    There are always anti-melee mechanics. What I should've asked was which melee transition dummy parses to actual fights the best. And of course which is pulling the best numbers in actual fights?
    I think the Ninja rotation, while possibly the most active (button-presses per minute), is the most flexible and forgiving in regards to mechanics.
    Your timers are only as strict as you make them to be, and practically no ramp up.
    Definitely transitions well into combat situations compared to the other melee.
    (1)
    Last edited by Allyrion; 06-30-2015 at 04:54 PM.