I have a pull macro. I find it's essential so that people know we're starting and can get their huton and whatever the heck they want up.

That said, I can justify having a voke macro, but I come from a school of players that had more raid awareness and I kind of expect players to be on that level still. Tank swaps are generally part of a strategy and come at specific times, so they shouldn't be a surprise. The same kind of holds true for Living Dead. The sound it makes is *very* distinguishable, and my healers immediately know it when they hear it. Like I said, I can justify the use of macros for these abilities, but I don't think they're necessary.

Aside from that, I'll make macros for fights to show PUGs how certain mechanics should be done for the group, like purple AoEs in Ravana EX. I used to use a lot of macros in FFXI and 1.0, but they were different games. This game's controls are much more streamlined, and as a tank I simply haven't had the need for them yet.