why not change skills while under Wanderer's Minuet to tap to insta cast, hold to charge with a fixed increased potency percentage of up to 15 or 20% before your forced to move? If you move while casting the skill goes off, but you would still get a damage bonus based on how far it charged. you could still leave it cancel autoshot as a trade off to keep it balanced. emp arrow and ironjaws would still require a cast time regardless of stance... That might be the balance breaker between mobility and turreting that i see alot of people complaining about without having to totally revamp our class.
I honestly like the new rotation in WM but it feels so weak in any fight it really isnt worth using due to mechanics unless its an opener.