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  1. #1
    Player
    Magumi's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Gumi Bear
    World
    Brynhildr
    Main Class
    Archer Lv 60

    A WM idea i havent yet seen about Bard

    why not change skills while under Wanderer's Minuet to tap to insta cast, hold to charge with a fixed increased potency percentage of up to 15 or 20% before your forced to move? If you move while casting the skill goes off, but you would still get a damage bonus based on how far it charged. you could still leave it cancel autoshot as a trade off to keep it balanced. emp arrow and ironjaws would still require a cast time regardless of stance... That might be the balance breaker between mobility and turreting that i see alot of people complaining about without having to totally revamp our class.

    I honestly like the new rotation in WM but it feels so weak in any fight it really isnt worth using due to mechanics unless its an opener.
    (1)

  2. #2
    Player
    yamochan's Avatar
    Join Date
    Sep 2013
    Posts
    144
    Character
    Yamo Tsukamoto
    World
    Odin
    Main Class
    Archer Lv 60
    that one might work as well but i see a bit of a problem with implementing this version in the game because u need to have dmg sclaing for all skills. say u hold your skill for 1.8 secs and it does x amount of dmg. then u hold it for 1.9 secs now its needs a new amount and so on. it will be a huge pile of work to programm that and i ,as much as, i like that idea doubt that this will happen. cool idea i give you that.
    (2)
    I am the bone of my sword
    Steel is my body and fire is my blood
    I have created over a thousand blades
    Unknown to Death, Nor known to Life
    Have withstood pain to create many weapons
    Yet, those hands will never hold anything
    So as I pray, unlimited blade works.

  3. #3
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    My friend tought the same and I replied the same thing of Yamo xD
    Also with my connection I don't know how it would be accurate :/

    Anyway it would be cool and will make Bard the first "dynamic" role in the game, I'll take it a little closer to the Archer in Monster hunter :P
    (and I like it! )
    (0)

  4. #4
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    That could be interesting. And to stop the discrepnancies between 1.8 1.9 etc... I'd just put it on specific points... i.e. 0.5, 1.0, 1.5, 2.0, 2.5 - once you reach a level until next one that's the potency. Then it makes for a more interesting risk reward gameplay as well. Wait another half a second or move if needed. And movement shouldn't cancel it but should trigger agreed.
    (1)

  5. #5
    Player
    l---------------l's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    I'''''l I'''''l
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by yamochan View Post
    that one might work as well but i see a bit of a problem with implementing this version in the game because u need to have dmg sclaing for all skills. say u hold your skill for 1.8 secs and it does x amount of dmg. then u hold it for 1.9 secs now its needs a new amount and so on. it will be a huge pile of work to programm that and i ,as much as, i like that idea doubt that this will happen. cool idea i give you that.
    Not really, just add to the damage formula a multiplier directly linked to the potency. Example. Damage = potency*Alpha
    Straight shot's alpha var = 140*SS
    SS var = get time casted.

    variables everywhere.
    (0)

  6. #6
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by l---------------l View Post
    Not really, just add to the damage formula a multiplier directly linked to the potency. Example. Damage = potency*Alpha
    Straight shot's alpha var = 140*SS
    SS var = get time casted.

    variables everywhere.
    But they have to implement the aquisition of the times when you start charging it and when you release it.
    I think it could be a problem, up to now Dots should tick more cause of Spellspeed/SkillSpeed, but or I have not enough Spellspeed to apreciate it, or they just add potency to the DoT based on the SS you have.
    I think they are managing time in a specific way for FFXIV >.<
    (0)

  7. #7
    Player
    Muchmidget's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Much Sabin
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Geologo View Post
    But they have to implement the aquisition of the times when you start charging it and when you release it.
    I think it could be a problem, up to now Dots should tick more cause of Spellspeed/SkillSpeed, but or I have not enough Spellspeed to apreciate it, or they just add potency to the DoT based on the SS you have.
    I think they are managing time in a specific way for FFXIV >.<
    I agree the acquisition of click-hold time would be problematic. Getting the actual time on your client is very easy, but SE hasn't shown much of a willingness to trust client-side data of this type (such as Mudra input >.>). I don't necessarily blame them for not trusting it, though. People have already shown the willingness and ability to mess with the data packets being sent to the servers. It would only be a matter of time before someone implemented a mod that would send "fully charged" packets all the time.
    (0)