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  1. #141
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Bled View Post
    Grinding is a term used in video gaming to describe the process of engaging in repetitive and/or non-entertaining gameplay in order to gain access to other features within the game.

    Above is the definition of a grind and it has heavy derogatory overtones.
    So, how do you ask for grinding if you're embarrassed to admit that's what it is you want? And will you really be surprised when you don't get it?
    (2)
    Last edited by AmyRae; 09-24-2011 at 08:59 PM.
    (original by GalvatronZero)

  2. #142
    Player
    Cxplorer's Avatar
    Join Date
    Apr 2011
    Posts
    241
    Character
    Kololo Belbwadous
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by weeble View Post
    your rights yo! or no different them mine. i'm stating my opinions, don't cry over them ...just answer the questions in stead. your money is no diff then any one elses, but lets not take into account the history off all mmo's being a grind, lets not take into account that ffxi was a grind, lets just take into account what this game launched with and ...it was a grind in it. they all have and had grind, you payed for a game with grind in it and now your grasping se's crotch for no grind.

    i also don't need to know your gaming habits, i'm making assumptions weather they right or not towards you, others are in the category. your rank 35 only says one thing that u not play for over a month since it takes 1hr to hit rank 12 and it probably take nothing to hit 35. there people hitting 45-50 in 1 day, so i know exactly your game type, it's not playing at all and still wanting what everyone has.
    We don't need to follow the norms of MMORPG. Thinking different and also do something different is good too. Innovation is what this game needs and making it harder won't do that.

    R45-50 in one day?! How?! When?! Where?! loll
    (1)
    Last edited by Cxplorer; 09-24-2011 at 09:29 PM.

  3. #143
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by EmeraldHill View Post
    You did a R5 leve as a R25 and complained it was easy. Credibility is out the window.

    As for some other whiners: Get off your fail-logic express. Grind does not equal difficulty.

    OH NOES CHOCOBO FOR 3K SEALS BUT I WANT TO DRUDGE THROUGH THE SNOW AND FALL ON SPIKES SO I CAN FEEL SPECIAL WHEN I FINALLY GET IT!!

    Who gives a shit, really? You've been teleporting for free for the last year and you're complaining about a mount's cost? I'm sorry if you want to feel superior to the peons as you ride on your derpobo but y'all need to get over yourselves. A game is supposed to be about fun, not about how long you made yourself suffer just to attain something. Go play FFXI or Lineage 2 if you want to grind your ass off.
    As usual, those that lose the sense of propriety the earliest, are the ones that make the least sense.

    I'm not complaining about difficulty or the lack thereof. I'm complaining about the lack of challenge, depth and complexity... Perhaps you're unable to discern the difference, but believe me you, there is one.

    As to my doing the leve at that rank, I wasn't expecting hard fights. I wanted to check out the new sidequests, which had been deployed just then. The quest I did was the only one I could find after running around the city and, being somewhat intelligent, I said to myself "I'll probably be able to see how sidequests are deployed, even if the mobs are too squishy for me." My issues with that quest, and every single other one I've encountered in the game, was not the strength of the mobs, but rather the fact that there was no build up to face the mobs, no environmental puzzle to solve, not even one degree of hurdling to make the quest feel like an adventure. And also, the fact that there were 17 mobs eagerly waiting to be slaughtered, just parked in a corner of the universe. I forgot to mention that every single one of them dropped the item that was required. Mobs, I might add, that existed nowhere else. The implementation of the quest seemed makeshift, inorganic, and not an integral part of the world.

    I care for this game and I want it improved. I'm not whining, I'm giving constructive, and sometimes exasperated criticism. I am not a developer, not a game designer. I am a player and my criticism and review of the structures of the game come from my perspective, which is an important one, just as yours is.

    I advocate for a game that can include both your vision and mine, but I don't believe we'll get there without level-headed, well-intentioned, respectful, articulate, and constructive criticism, and the dialog that ensues from that. I'm doing my part.

    R
    (2)

  4. #144
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I've said this time and time before:

    This game has always been openly developed and advertised as a more casual game. If that's not what you're seeking, you're playing the wrong game.

    But to be fair, the game has actually gotten harder as time has gone on:

    * Reduction of party size from 15 to 8 means you can't just throw more healers/damage at a problem. Party build is actually needed.

    *Battle mechanics changes required players to re-learn their classes as well as actually manage their enmity and MP in the case of mages.

    *Certain classes can't solo everything including the big NMs anymore.

    *Leve fail/repeat was taken out, rewards for most things are now given for actually completing them instead of manipulating a system.

    Yeah, the game is still a bit easy but they have been pushing it to be a bit more challenging.

    As far as your complaints about the side-quests, they're just little bits of content meant mostly for the interesting lore and the reward. Yeah they could do some things to make this a little more interesting but the ease would be there regardless. Quest markers, the journal pointing you in the right direction, etc... are all meant to streamline the experience. You can't really complain about not running across difficult monsters on an R5 quest. It's an R5 quest, it's supposed to be easy. Go tell me "Knock in the Night" is easy solo at the specified rank.

    Edit: There's another side-quest for Copperbell Mines I believe that involves killing undead, try that one solo at the appropriate rank. Not so easy now is it?
    (1)
    Last edited by Arcell; 09-25-2011 at 03:49 AM.

  5. #145
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rutelor View Post
    .... not even a brief wait for re-spawn???

    ...
    Oh yes, there is nothing more challenging than waiting briefly.

    Solo stuff is going to be as easy as you make it. Turn up the difficulty if you want or go fight higher level mobs.

    The depth and complexity will be focused on Party play and PVP.
    (0)

  6. #146
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    At the rate they are releasing easy mode content the more likely it's going to stay Free to Play... I would never pay to play a game that is just as easy as every other free to play mmo let alone an unfinished easy mode mmo...

    In fact, I don't even play as we speak. I have not logged in for months. I check in every now and then hoping to read some good news...
    (1)

  7. #147
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Cxplorer View Post
    We don't need to follow the norms of MMORPG. Thinking different and also do something different is good too. Innovation is what this game needs and making it harder won't do that.

    R45-50 in one day?! How?! When?! Where?! loll
    The norms of an MMORPG are what makes an MMORP.. if you took away those key aspects wtf would you call it? SE obviously has done just that and now look how their game turned out. FF11 still has a bigger player base than 14. Other FTP MMO have greater success than ff14 and I can guarantee you that future FTP MMO will be more popular than FF14 only because they utilize the norms of an MMORPG and then build off that.
    (0)

  8. #148
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    well but they could have a done a quest where they tell you why the chocobos numbers were limited, like a great treat on them and you had to do a few objectives, like rescuing from beastman strogholds, killing predators that are really hard to kill, i dont know but something that makes you feel that you have accomplish something, like you can rent a chocobo, but if you want one for your own you need to do that quest that needs several r30 ppls to complete or just a few r50's to complete.


    So the new guys will have a goal to focus on since the begining, i remember when i first came to FFXI it was like 3years online already, and seeing my friend renting chocobos and i couldnt, made me had a goal to get it so when i was leveling i was thinking in all that juicy stuff that was there but i needed to do lots of things before getting those so at the end you could taste all the hard work after achieving your goals.


    I agree that we need stuff like that so even hardcore and casuals will have a good time
    (0)

  9. #149
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    146
    Alot of people complain about easy mode but people don't seem to understand THEY ARE STILL BUILDING THE BEGINNING OF THE GAME so when new players come into the game they have plenty to do, when they start getting towards the end of remodeling the beginning of the game you will start see some content with plenty of challenge and plenty of things to strive for.

    Alot of people are getting player friendliness and easy mode confused remember this is still content for the BEGINNING of the game and it will take ALOT of time before you see challenge hit FFXIV. Anyone who played FFXI can tell you that they really liked it but it lacked alot of player friendliness in the form of huge time sink crap and a big lack of basic info that helps a player save time to get to do what they like doing quicker and easier which is what you get alot more of in FFXIV without the huge time sinks. If you want a challenge from this game you'll either be waiting along of time or you won't, players that have been playing for the last year or so with some max ranks fall by the wayside for the re-releases set to happen for the PS3 and PC therefore they have to have a solid foundation for the re-release, challenging endgameish content comes later.
    (0)
    Last edited by DonMega; 09-25-2011 at 07:44 AM.

  10. #150
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Another one of these posts. They never end.
    (1)

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