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  1. #11
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by darkstarpoet1 View Post
    no, it is the truth. pulling the same mob over and over to kill it for hours on end is exactly that. standard bashing crafts for days on end making the same item is exactly that. they are both repetitive and non entertaining, but the only reason you do them is to gain sp/exp to gain ranks so you can do other things. they completely fit the definition you gave and it matches them both perfectly.
    Welcome to MMO's if you don't like that PORTION of the game which resembles growth and progression, then your in the wrong genre. When you take out levels (leveling), skill, mobs, sp, exp, fighting, group fighting, what have you, well... you pretty much end up with a book (which is fine just not the reason i play games).

    If something is difficult it takes invested time to reap the benefits.

    If i had a super challenging fight yet i beat it on the first try, is that really truly difficult? Difficult is characterized as causing hardship or problems any content you can blow through with no problems makes things less difficult in my eyes.
    (3)
    Last edited by Bled; 09-24-2011 at 06:55 PM.


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