Quote Originally Posted by weeble View Post
i mentioned this in the yoshi thread, hopefully they read it and consider it for this game or at the least start to consider it for other mmo's they make. rather then make them all easy so it works for the masses, do kinda what diablo3 is doing. they have a hardcore mode where u lose all your stuff when u die, but they layered them onto same servers as everyone else.

rather then easy modes only or go hardcore only, or instead of seperate servers they can do this for mmo's in general.

layer hardcore players and casuals, separate there auction houses, set different rules for both for the specific things that make it so. and then still allow it to be full server of mixed players that can still do everything else together. caps and forced party, or low drop rates, and battle bosses being extremely challenging ...things like that for some then others it can be more lenient and easy, they have theres all quicker.
and once again you are incorrectly putting the casual = easy and hardcore = difficult scenario. i don't see the casuals in here asking for easy mode. i see them asking for options for different play styles(solo or party, questing or grind) and people attacking them for it. i haven't heard casuals in here complaining darkhold was too hard nor did i hear them saying the nm's were too difficult.

i see casuals asking for nothing more than not just adding time sinks that they cannot do. i don't see an issue with there they feel about that, but i wish there was some long term goals. the thing to me is they could do those long term goals like relic's or long quest items to where even the casual player can complete eventually.

they could make it to where it is a progression based type quest where you cannot access the next stage until you complete one section. each minor section could take an hour or so before you get access to the next part and have to move to another area. this would allow hardcore players(all i think of when i say hardcore is more time) to complete the quest in a few weeks/months, but would not exclude the casuals completely. sure it may take them a year to get that super elite item because they can only play one small piece a day, but at least they could feel like they were progressing towards it and would eventually be able to acquire it.

the thing i don't want to see is 1 spawn a week hnm's or whatever again. to me, that is not a good thing to have for hardcore or casuals. that's good for the ls's that use claim bots and nobody else.

remember i say this as one of the hardcore players, but i can still look and see where the casuals are coming from. casual payers are not wanting easy mode in general no more than hardcores all want to see 1 week mob spawns. i personally just think everyone wants a game in general that they can play and enjoy.