My friend, read my posting history. (I realize that that's a ridiculous thing to ask, was being purely rhetorical, so I'll abbreviate it here: I'm in total support of this game and its new development team, and I mean no harm. I have written time and again to support the new direction of the game and to plead for patience. I am of the believe that good things come to those who wait, and I don't for a second think, like the whiners do, that the development team is somewhere sitting in water at a spa, sipping sake. I urge patience, and a wait-and-see attitude.)
My main concerns, however have to do with the cumulative sense of a certain lack of challenge, a generically, non-layered, shallow attitude in determining the hurdles of the game, and I think I should write to give my feedback, because I am becoming really concerned about it. I don't think I'm being negative, nor am I a disrespectful poster. Not once did I write rage into the post I addressed to you, so I am as surprised as you were at my (mind you, non-existing) rage. I don't mind having a heated debate, though.
I am not saying that I won't enjoy HAVING the chocobo. I will. I want one as much as you do. I'm just saying that I wont ejoy GETTING it as much as I should. It's the desires that keep us moving in these games, it's our coveting and wanting that makes us have fun. Not the owing. As a matter of fact, think of it... you gloat and bask in the glory of your newly acquired items, and two weeks later they're routine and you've moved to desiring something new.
But I wasn't yelling at you. Sorry if I came the wrong way. (Perhaps I shouldn't use single capitalized words for emphasis.) I don't come here to yell at anybody.
R
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"And indeed, Nathaniel, each one of my desires and my longings has enriched me more than the always deceitful possession of the object of my desire"
André Gide The Fruits of Earth
You did a R5 leve as a R25 and complained it was easy. Credibility is out the window.
As for some other whiners: Get off your fail-logic express. Grind does not equal difficulty.
OH NOES CHOCOBO FOR 3K SEALS BUT I WANT TO DRUDGE THROUGH THE SNOW AND FALL ON SPIKES SO I CAN FEEL SPECIAL WHEN I FINALLY GET IT!!
Who gives a shit, really? You've been teleporting for free for the last year and you're complaining about a mount's cost? I'm sorry if you want to feel superior to the peons as you ride on your derpobo but y'all need to get over yourselves. A game is supposed to be about fun, not about how long you made yourself suffer just to attain something. Go play FFXI or Lineage 2 if you want to grind your ass off.
I know personally i never said a grind was difficult, however grind is just a derogatory term coined up to counter the word progress. I find the whole "PWEASE PWEASE SE I DONT WANT PROGRESSION, I JUST WANT IT ALL NOWZZZ!!!!" to be ignorant and a lazy mentality.
I personally wouldn't find it fun to start at level cap with full gear, and anything i ever wanted just an NPC speech away, there's no character progression in that.
Last edited by Bled; 09-24-2011 at 05:05 PM.
http://youtu.be/CFRfL0fmAOU
Who is saying they want it all now?
What casual players want are some goals that can be achieved with a few hours of playtime a week. It's not instant gratification they want at all, just a significant experience that doesn't take up 40 hours a week like it was a second job.
Grinding is not a derogatory term. A game series like Disgaea prides itself on grinding. But at least they make the game accessible to those who don't want to achieve level 9999. It shouldn't be impossible for FFXIV to mix casual and hardcore content either.
The very best of what the materia system offers is hardcore content. Casual players just don't have the time to get anything better than the basics, unless by some miracle, hardcore players can make the good stuff affordable. There's an example of where a grind will make those with plenty of time to waste push further ahead than those who can't.
Getting a chocobo to raise doesn't require a grind; it's a transportation feature that should be reasonably accessible to the masses. It's silly to insist on it being hardcore. It didn't even require a grind in grind-happy FFXI. It's just a ridiculous demand that's out-of-place with the times.
(original by GalvatronZero)
i mentioned this in the yoshi thread, hopefully they read it and consider it for this game or at the least start to consider it for other mmo's they make. rather then make them all easy so it works for the masses, do kinda what diablo3 is doing. they have a hardcore mode where u lose all your stuff when u die, but they layered them onto same servers as everyone else.
rather then easy modes only or go hardcore only, or instead of seperate servers they can do this for mmo's in general.
layer hardcore players and casuals, separate there auction houses, set different rules for both for the specific things that make it so. and then still allow it to be full server of mixed players that can still do everything else together. caps and forced party, or low drop rates, and battle bosses being extremely challenging ...things like that for some then others it can be more lenient and easy, they have theres all quicker.
and once again you are incorrectly putting the casual = easy and hardcore = difficult scenario. i don't see the casuals in here asking for easy mode. i see them asking for options for different play styles(solo or party, questing or grind) and people attacking them for it. i haven't heard casuals in here complaining darkhold was too hard nor did i hear them saying the nm's were too difficult.
i see casuals asking for nothing more than not just adding time sinks that they cannot do. i don't see an issue with there they feel about that, but i wish there was some long term goals. the thing to me is they could do those long term goals like relic's or long quest items to where even the casual player can complete eventually.
they could make it to where it is a progression based type quest where you cannot access the next stage until you complete one section. each minor section could take an hour or so before you get access to the next part and have to move to another area. this would allow hardcore players(all i think of when i say hardcore is more time) to complete the quest in a few weeks/months, but would not exclude the casuals completely. sure it may take them a year to get that super elite item because they can only play one small piece a day, but at least they could feel like they were progressing towards it and would eventually be able to acquire it.
the thing i don't want to see is 1 spawn a week hnm's or whatever again. to me, that is not a good thing to have for hardcore or casuals. that's good for the ls's that use claim bots and nobody else.
remember i say this as one of the hardcore players, but i can still look and see where the casuals are coming from. casual payers are not wanting easy mode in general no more than hardcores all want to see 1 week mob spawns. i personally just think everyone wants a game in general that they can play and enjoy.
http://crystalknights.guildwork.com/
Grinding is a term used in video gaming to describe the process of engaging in repetitive and/or non-entertaining gameplay in order to gain access to other features within the game.
Above is the definition of a grind and it has heavy derogatory overtones.
I get it casuals want to experience all the same content and achieve all the same goals, but lets face it guys weather you have time for a game or not should not reflect on the games development. I feel for the casual crowd having 40 hour jobs (like my self) and a life outside of video games is vary time consuming however just because you can only devout 10 hours a week should not mean that the game itself is ridiculously easy. A job is a paid position of regular employment which i know for a fact that a majority of you dont get payed to play video games so lets drop the "o my god this game takes time it must be a job"... A real job actually involves physical/mental work.
Disgaea does in fact pride itself on grinding yet that does not make the term any less derogatory, Disgaea if you have ever played it is a very humors title with an even more humors development team. When the developers of Disgaea made statements of the grind in their game it was for a lack of a better word, wrapped in humors satire.
time invested = reward if you don't invest the time =/= reward.
I agree the Chocobo achievement quest should not be a accumulate x amount of this seal and turn in, that's what ultimately lead to WoW's demise. Personally i would have liked to seen a deep story driven quest, with multiple layers for the chocobo license.
Last edited by Bled; 09-24-2011 at 06:43 PM.
http://youtu.be/CFRfL0fmAOU
no, it is the truth. pulling the same mob over and over to kill it for hours on end is exactly that. standard bashing crafts for days on end making the same item is exactly that. they are both repetitive and non entertaining, but the only reason you do them is to gain sp/exp to gain ranks so you can do other things. they completely fit the definition you gave and it matches them both perfectly.
http://crystalknights.guildwork.com/
either way the point i was making was simple, there are many type of players and they all like different styles. instead of calling a game, one for the masses but still removing many of the game types and saying take it or leave it, cause theres more of the others players ...create a mmo that can work for all of them, seperate game styles. have the options to play them on easy medium hard, so to speak.
also i've seem plenty in the forums actually saying the dungeon was hard, not many though, an i am not trying to really say hardcore or casual. i should i guess use the words different playstyles instead since the only thing people will see is those 2 words in all of my thread instead.
these forums wouldn't be bustling with people complaining and argueing if we weren't all looking for something different from each other so why not layer servers to work for both, it is all i'm saying. catering to specific players or "the masses" is just another word for dumbed down. some don't want that, give us both. make a game from scratch to be hard, then dumb it down for some not all.
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