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  1. #51
    Player
    Evil-Siren's Avatar
    Join Date
    Aug 2011
    Location
    Don't care X33
    Posts
    309
    Character
    Esumi Aoi
    World
    Excalibur
    Main Class
    Blacksmith Lv 50
    http://www.gwcdn.com/albums/images/4...0a2b003106.jpg

    all I can say ^^


    unfortunately they make most of the games easier and easier I really wonder why.
    I wish FFXIV was more challenging than activating leve, run to the spot which is shown on the map, kill the mobs in seconds and return. (even on 4-5 stars >__>)
    Well I never played FFXI so I can't compare them, but my boyfriend told me how hard it was, to get just one lvl up or the gear u wanted. That u needed a party for everything and the mobs were really hard to kill and that u couldn't just buy everything u wanted because you didn't have enough money xD
    That really sounded exciting to me, thats why I started to play XIV cuz I thought it would be the same. =/
    It's a shame that SE hand everything to us on a silver platter ;_;
    The only exciting thing is DH atm, cuz u need a party of good people, a good strategy and have to be fast to get all chests and kill batraal down in time.

    I really hoped they would change something with the new patch but now we get 200 extra slots an chocobos (for nearly doing nothing >___< )
    (6)
    Last edited by Evil-Siren; 09-23-2011 at 05:19 PM.

    www.evil-siren.deviantart.com

  2. #52
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Isaveron View Post
    Many of the "hardcore" crafters I've spoken to admit the main reason they don't like the new changes, is because they won't be able to make as much money or have as big of a monopoly on the economy. They don't care if these changes may make the game better.
    i think you must have hit your head too hard. how is hq items that are 100% sure synths and easier to make and get the hq parts made for going to stop making gil? if anything it will increase the amount of gil the crafters are making because people will be buying the same gear over and over due to them breaking it trying to hq the same item. it's pure ignorance than to think the overall amount of gil a crafter will make will not increase.

    even after the changes if the price on a item drops from 50k to 40k and you sell 20 of them instead of 4-5 of them you make massively more gil. that's not counting people paying them to attach materia to that item after it's sold. if your friends are really that far out of touch with reality then there's just no help for them.
    (2)


    http://crystalknights.guildwork.com/

  3. #53
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Evil-Siren View Post
    http://www.gwcdn.com/albums/images/4...0a2b003106.jpg

    all I can say ^^


    unfortunately they make most of the games easier and easier I really wonder why.
    I wish FFXIV was more challenging than activating leve, run to the spot which is shown on the map, kill the mobs in seconds and return. (even on 4-5 stars >__>)
    Well I never played FFXI so I can't compare them, but my boyfriend told me how hard it was, to get just one lvl up or the gear u wanted. That u needed a party for everything and the mobs were really hard to kill and that u couldn't just buy everything u wanted because you didn't have enough money xD
    That really sounded exciting to me, thats why I started to play XIV cuz I thought it would be the same. =/
    It's a shame that SE hand everything to us on a silver platter ;_;
    The only exciting thing is DH atm, cuz u need a party of good people, a good strategy and have to be fast to get all chests and kill batraal down in time.

    I really hoped they would change something with the new patch but now we get 200 extra slots an chocobos (for nearly doing nothing >___< )
    While that is true I consider it mostly an American game developer phenomenon made popular by games like WoW, and then emulated by everyone else. Sure this game was originally designed under Tanaka to be complete and utter "casual" nonsense, but since Yoshi took over he has repeatedly said and demonstrated his plans to offer challenge and content for hardcore players also.

    This was almost 100% the result of it being demanded by large portions of the Japanese player base. So be sure to thank them for saving us from our fellow countrymen and their incessant and very vocal whining about how difficulty=impossibility which has driven practically all other mainstream game development into the ground.

    Help me Yoshida-san, you're my only hope!
    (1)

  4. #54
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Murugan View Post
    While that is true I consider it mostly an American game developer phenomenon made popular by games like WoW, and then emulated by everyone else. Sure this game was originally designed under Tanaka to be complete and utter "casual" nonsense, but since Yoshi took over he has repeatedly said and demonstrated his plans to offer challenge and content for hardcore players also.

    This was almost 100% the result of it being demanded by large portions of the Japanese player base. So be sure to thank them for saving us from our fellow countrymen and their incessant and very vocal whining about how difficulty=impossibility which has driven practically all other mainstream game development into the ground.

    Help me Yoshida-san, you're my only hope!
    demonstrated to offer challenge? you mean like nerfing of the nm's a few months back to where they were laughably easy or was it the dungeon runs that reward you for running past all mobs to get the speed bonus?
    (4)


    http://crystalknights.guildwork.com/

  5. #55
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    demonstrated to offer challenge? you mean like nerfing of the nm's a few months back to where they were laughably easy or was it the dungeon runs that reward you for running past all mobs to get the speed bonus?
    Darkhold is much more difficult than 15 person party NM's ever were. Do you even play the game still, or listen to yourself?

    This game was never balanced to support 15 person parties, those NM's just had a few more mobs and more HP. I'd actually say they were much harder after 1.18 than they ever were due to fixes to the enmity system.
    (0)

  6. #56
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rutelor View Post
    I know that my gaming IQ is fairly low, for I recall adrenaline making my temples throb, while crossing Sauromugue, braving skinks and cocks... and goblins and the Yagudo, and dying at least thrice on the way there, to get to the spot where I could find the dragonflies that dropped the blasted grass. And then trying to figure out why the wretched bird would not take the third dose of his medicine. At the time I got the license, I had so little money that buying the grass at the AH seemed like financial suicide. But I was just a poor player... in love with the universe that had just opened in front of me, and I wanted to cross it on a feathered ride. A ride that seemed precious every time, since I often was close to not having the money to pay for it.
    A Shackespeare writing golden the pill, but the fact it's the same: chocobos in ffxi require:
    -obtain 6 gyhsal greens. 1 minute from ah, more if you're so much poor, but hardly a challenge
    -trade a gyhsal to chocobo
    -go afk for 1 hour
    -repeat for 5 times
    it isn't really something i call challenging nor fun, but just a loss of time. And an unecessary one too, since chocobos are a basic form of traveling, and need to be done from a low level character. You can't expect a long and difficult quest like black belt for a chocobo, cmon...
    (1)
    Last edited by yukikaze_yanagi; 09-23-2011 at 05:46 PM.

  7. #57
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Murugan View Post
    Darkhold is much more difficult than 15 person party NM's ever were. Do you even play the game still, or listen to yourself?

    This game was never balanced to support 15 person parties, those NM's just had a few more mobs and more HP. I'd actually say they were much harder after 1.18 than they ever were due to fixes to the enmity system.
    i'm guessing you are the one that just started playing. the nm's were alot more difficult(even in 15 man parties) when they were first released than the dungeons were.

    why you may ask?

    the game was released in september and the nm's were introduced in january which meant you had 4 months of learning of the battle system and getting accustomed to it. even when those nm's came out they lasted much longer than the 1 week the darkhold held people before they figured out the easiest way to defeat it. i can't tell you how many times the dodore defeated the 15 man parties before people figured out the strategy to beat it. yes, it became super easy once people figured out emulate, but it lasted quite a while before that.

    a new battle system was released at the same time the dungeon was and within a week there were ls's already farming the loot out of there. they were already using the new system figured it out enough to beat the dungeon within a week. a week.

    i take months to drop all of the nm's with a system they had been using for months as being much more difficult than using a new system and beating a dungeon within a week.

    i completed darkhold on my second run, but i can assure you i did not beat every nm, even with those 15 man parties, on my second attempt.
    (1)
    Last edited by darkstarpoet1; 09-23-2011 at 05:48 PM.


    http://crystalknights.guildwork.com/

  8. #58
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    i'm guessing you are the one that just started playing. the nm's were alot more difficult(even in 15 man parties) when they were first released than the dungeons were.

    why you may ask?

    the game was released in september and the nm's were introduced in january which meant you had 4 months of learning of the battle system and getting accustomed to it. even when those nm's came out they lasted much longer than the 1 week the darkhold held people before they figured out the easiest way to defeat it. i can't tell you how many times the dodore defeated the 15 man parties before people figured out the strategy to beat it. yes, it became super easy once people figured out emulate, but it lasted quite a while before that.

    a new battle system was released at the same time the dungeon was and within a week there were ls's already farming the loot out of there. they were already using the new system figured it out enough to beat the dungeon within a week. a week.

    i take months to drop all of the nm's with a system they had been using as being much more difficult than using a new system and beating a dungeon within a week.

    i completed darkhold on my second run, but i can assure you i did not beat every nm, even with those 15 man parties, on my second attempt.
    lol not even close, our linkshell killed all the NM's before we had a tank with emulate, and couldn't even field 10 50's at a time (let alone the multi-class ability combinations people are capable of today). The mobs themselves weren't even close to as difficult as Deepvoid/Batraal (most everyone in the endgame community agrees on this), but maybe if you had weaker groups then it might have seemed that way.


    Go try the NM's now if you still have access to 7 other people willing to do them. They are much harder than they were then, even considering how much more skilled/equiped/stocked with different abilities people are now compared to January.
    (0)
    Last edited by Murugan; 09-23-2011 at 05:54 PM.

  9. #59
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by darkstarpoet1 View Post
    if you talk to most hardcore crafters in the game you will realize that the majority are not in favor of the crafting changes in general. the main people that are supporting this change is the people that do not like crafting now and will not like crafting after because the mini game itself is the main complaint i hear about and it is not being touched at all.
    I'm okay with the elimination of parts because it never really fulfilled its function, which was to create a "parts market." It simply never materialized. Instead, parts became a way to keep lower leveled, or specialist crafters out of the market for certain products (quite a few things require leveling multiple crafts if you can't find parts), which I believe is the opposite of the intended effect.

    Streamlining the whole process will be good for new PS3 players who join so they can make products they can actually sell to other low ranked newcomers, and ensure there's a good supply of cheaply priced low rank gear available.
    (1)
    (original by GalvatronZero)

  10. #60
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Murugan View Post
    lol not even close.
    then please show me where i am wrong.

    using the system for 4 months and then taking a few months to drop all of the nm's with 15 man parties >>> having a new system and only taking a week to figure out how to beat the highest end dungeon in the game(the hard content)
    (1)


    http://crystalknights.guildwork.com/

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