Quote Originally Posted by Rutelor View Post
For the benefit of those that might be misled by this statement, let me clarify:

I don't want you or me to have to undergo torture to get the Chocobo. All I want is for it to feel like it's really worth something. Don't you get a little bit annoyed when you go to Dzemael and see all other mages waiting to go in wearing exactly the same gear as you are, (assuming you're a mage?) and also when the item you were so psyched about, when the pieces dropped, all of a sudden feel run-of-the-mill? The attachment to gear, and the longing for it, have to do with facts other than just stats and looks.

I acknowledge the fact that probably we are just at the beginning of a long gear explosion, and soon there will be variety enough to dissipate the feeling that we are wearing uniforms. But I just wish the game allowed me time to covet something before it lands on my lap. Building up desire to be long-standing, and the subtle frustration of that long-standing desire has been the core principle of the art of seduction since the beginning of time. I think the problem with the game lies not in its difficulty mechanics. On the contrary... Dzemael itself is a proof of that. The problem is with the understanding of the psychological processes that determine stimulus, attachment, and emotional connection with a process or a place.

Our developers, like developers all over the world, are more concerned with obtaining their long-standing Holy Grail, the dream of all dreams, the WoW Killer, for them to be able to care about the dreams of their players, and about creating equally alluring Holy Grails within their games. Copy the formula, because the Market is Lord.

If you don't see what I am talking about, fair enough. You don't see it. But there is no need to get sarcastic and perhaps offensive just because we see different things. I don't want you punished because of my views, but by the same token, you shouldn't want me punished because of yours.

R
I get you, but let's put it in perspective. If you're like me, you've played for 1 year already with 0 chocobos. Isn't that enough time to get you properly salivating? Do you really think you need more than what you've already been through?

3,000 seals is nothing to a rank 50, but you're over leveled for this content and wealthy. You aren't taking this into account. To a new character you have to be into the 20s and even if you can complete Toto-Rak (no easy task for a R25) that's only 1,000 seals.

I agree that the dodo killing quests are not compelling but I don't think it supports your argument that the devs want to make super easy content. That is simply content that can be whipped up without a huge investment and something that's present in a lot of other games in this genre. And it's optional to participate in.

Do I get upset standing outside Darkhold with mages wearing my same gear? I don't, but not because I like the lack of individuality. The gear situation is indeed lame but making it rarer or a longer investment to obtain is not going to help either.

***copied from another thread I posted:***
Tanaka had it right by making weapons hold their value and using the Magian Trials system to upgrade legendary weapons. The downside of that though was every new piece of gear other than AF versions was destined for the scrapyard or perhaps at best a macro'd in piece for 1 out of 30 spells. In other words, that system was crap other than that you could hold on to your good gear forever.

The WoW system is also crap although it is awesome for however many weeks you have the best stuff. The plus side of the WoW system is that you can start from any point and there are clear upgrades and clear satisfaction along the way to the top. The downside is the huge scrap pile of obsolete gear.

Whenever you have 2 extremes that are both crap, it tells me there is something missing... We need something that preserves the hard work the artists put into each model, but isn't so extreme to the point that every new piece of gear has to be crap to stay under the stats of the last piece of awesome gear. That's like Napoleon killing everybody that was a fraction of an inch taller than him. There has to be a better way.
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To sum up, I see what kind of experience you are looking for, but why fight a battle to convince devs that aren't on your side to begin with and all the while you're playing a severely incomplete game...?

Play Demon's Souls, and then Dark Souls when it comes out. You will forget all about this thread. The kind of thing you want out of an MMO comes with some very serious trade-offs, some of which affect your personal life. Maybe a game like that will someday appear and cater to your taste and solve the inherent problems with attachment systems.. but until then why not enjoy 2 games that are right here, right now?