demonstrated to offer challenge? you mean like nerfing of the nm's a few months back to where they were laughably easy or was it the dungeon runs that reward you for running past all mobs to get the speed bonus?While that is true I consider it mostly an American game developer phenomenon made popular by games like WoW, and then emulated by everyone else. Sure this game was originally designed under Tanaka to be complete and utter "casual" nonsense, but since Yoshi took over he has repeatedly said and demonstrated his plans to offer challenge and content for hardcore players also.
This was almost 100% the result of it being demanded by large portions of the Japanese player base. So be sure to thank them for saving us from our fellow countrymen and their incessant and very vocal whining about how difficulty=impossibility which has driven practically all other mainstream game development into the ground.
Help me Yoshida-san, you're my only hope!
http://crystalknights.guildwork.com/
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