For Fks sake read my post above yours.
We don't want a hardcore game...




For Fks sake read my post above yours.
We don't want a hardcore game...
it always starts like this (we don't want hardcore game, just some hard things to do) then it goes to (hey why are casual gamers even play an MMO, it's an MMO, it's to do things with other people, casual gamers should play PS3 or non online game)
I'll tell you, for FKS drop it.
Last edited by Heat; 09-23-2011 at 03:23 PM.




They should have just made FF14 a facebook game.
Then I wouldn't be so upset about a FF title being the complete opposite of its MMO predecessor.
They are really taking this game in the extreme opposite direction.
Last edited by DoctorMog; 09-23-2011 at 03:45 PM.
like they said they always wanted to? its SE they dont do the same shit twice.




Your posts shouldn't be so long. Casuals don't have time to read it all, nor do they have the comprehension to complete it.Is it that these "casuals" don't have a lot of time, or do they just have an issue with thinking?
ZING!
Seriously though, it's a good point you make.
Last edited by DoctorMog; 09-23-2011 at 03:52 PM.
i read something in another post yesterday someone said, how hard can content be, we are all rank 50 and most this stuff is like rank 10-20 stuff that is needed to be maybe challenging for them at that level. basically the game is ruined for anyone playing and is rank 50 already. what everything in this game really needs is caps on everything to make it at the level challenging it supposed to be or else this game will never have good, challenging content. even if the game launched perfectly i'd still agree to this, caps is what makes playing things where and how it's supposed to be. without them makers can just copy paste every mob and they will all fight the same and it won't matter.
to the op's thoughts, leves have always been a joke. it's like a repeatable version of wow quests that sucked in that game let alone this one. i think if they didn't have such problems with the game, leves would of been alot more in depth, even behest might of been more like campaign battles ...but instead they are bland, boring and pointless.
Last edited by weeble; 09-23-2011 at 04:00 PM.
People (mainly developers) are relating casuals to players who want instant gratification. Which is not true. People who want instant gratification are people who want instant gratification no matter if they are casuals or hardcore.
I categorize myself as a casual due to my limited time frame for playing games, but even I feel like the game is lacking in challenge. "Challenge" does not have to be quantified by time. You can play something challenging within a 30 minute time frame or a 4 hour time frame. In real life whenever I have a minute, I pull up Sadoku on my cell phone and challenge myself for those several minutes. It's up to the developers to relate that kind of thinking to an MMORPG and innovate.


Beautifully put, Ashaylin.People (mainly developers) are relating casuals to players who want instant gratification. Which is not true. People who want instant gratification are people who want instant gratification no matter if they are casuals or hardcore.
I categorize myself as a casual due to my limited time frame for playing games, but even I feel like the game is lacking in challenge. "Challenge" does not have to be quantified by time. You can play something challenging within a 30 minute time frame or a 4 hour time frame. In real life whenever I have a minute, I pull up Sadoku on my cell phone and challenge myself for those several minutes. It's up to the developers to relate that kind of thinking to an MMORPG and innovate.
is something really a challenge if everyone can achieve it in a short amount of time?
http://youtu.be/CFRfL0fmAOU
It can if you don't use time as a gauge to how challenging it is.
Last edited by Ashaylin; 09-23-2011 at 04:32 PM. Reason: *It, not I
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