Thief, Ranger: or at least making Rogue and Archer jobs
Thief, Ranger: or at least making Rogue and Archer jobs
I don't know if the FF games ever had anything like this, but I would love a melee dps healer like out of Warhammer's Disciple of Khaine or Warrior Priest.
It could be Conjurer 30/15, Marauder 15/30.
Last edited by HighMarshal; 07-01-2015 at 10:23 PM.
Red Mage would be the best fit. They're exceptionally well rounded in FF games, using both black and white Magic, using a multitude of weapons and armour types.
They're a good example of the jack-of-all-trades, master-of-none.
But something like a D&D style Cleric would be cool.
Blue Mage would be this games "Druid". Learning feral magic from the beasts in nature to use them against their enemies and bosses.
Wild people living in the wilderness, shirking civilization and rejecting the arms of mankind. Breathing the fire of dragons, rending claws like the jackal, poison like the ochu, and their level 50 job ability could be a devastating Molboro breath attack. Stone from the Basilisk, that would be amazing.
A slightly different, more feral spin on the Blue Mage concept.
I would love to see a Red Mage that plays something like an Enhancement Shammy from WoW. That is, a mixture of melee combat and close range spellcasting, with some buff and support elements as well.
1. Puppetmaster
2. Red Mage
3. Samurai
4. Blue Mage
would be my faves
Puppetmaster as the first second job for pugilist class would totally be it
If you could personalize your pet with different attachments (skills) that'd be great.
small detail: i liked how they immitated your emote:
FFXI jobs have been designed so great..
And in one mission there has been some kind of puppetmaster (its says security puppet/Marionette):
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Last edited by Tonkra; 07-02-2015 at 12:55 AM.
Classes are out Jobs in.
I'm looking forward to
PUP &
Geomancer
I don't need RDM because with this system they'd have to butcher it like they butchered THF so no thanks to that.
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