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  1. #1
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    When I see the idea of Redmage, what can we really expect them to do that's not already covered by black mages? Only thing I can think is giving them a Rapier and make them a melee type who uses Int as its main stat. The attacks being basically increased "elemental" swords. Say basic strike could be a flame sword, following the combo the fire grows on the sword allowing branching choices of perhaps a strong single strike or a "flare" burst from the sword tip for AOE. Just my idea on it to make it something other than a Blackmage/Whitemage.

    -----
    VVV (Limit reached)

    I do admit Spell Fencer from Bravely Default would be an excellent start for them to build the class up for. Not a fan of Blackmage but also the idea of a "mobile" mage in a way catches my interest.
    (0)
    Last edited by AlphaFox; 06-30-2015 at 01:30 PM.

  2. #2
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AlphaFox View Post
    When I see the idea of Redmage, what can we really expect them to do that's not already covered by black mages? Only thing I can think is giving them a Rapier and make them a melee type who uses Int as its main stat. The attacks being basically increased "elemental" swords. Say basic strike could be a flame sword, following the combo the fire grows on the sword allowing branching choices of perhaps a strong single strike or a "flare" burst from the sword tip for AOE. Just my idea on it to make it something other than a Blackmage/Whitemage.
    That fits in to my idea of the Spell Fencer that I mentioned above, if you feel so inclined, look up the Spell Fencer from the game Bravely Default. It could work really well if done correctly.

    Plus, I think more games need a melee class that carries a single one handed melee weapon with no offhand. The one handed fighting style is definitely underdone and a red mage casting magic with a rapier could work really well.
    (1)
    Last edited by Khalithar; 06-30-2015 at 01:25 PM.

  3. #3
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Oracle /10chars
    (1)

  4. #4
    Player FateAudax's Avatar
    Join Date
    Jan 2014
    Location
    Lakshmi's Bosom
    Posts
    211
    Character
    Empyreal Fate
    World
    Tonberry
    Main Class
    Bard Lv 70
    Any full dps non-support dps physical range class which is not gimped by cast time.
    (0)

  5. #5
    Player
    Rydia's Avatar
    Join Date
    Jun 2012
    Posts
    77
    Character
    Iakothm Escorian
    World
    Excalibur
    Main Class
    Dark Knight Lv 88
    I want a Beast Master Class that can tame monsters and keep them not just tame them for a temporary amount of time.... or the jug bs from ffxi.
    (0)

  6. #6
    Player
    Kukajoo's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    639
    Character
    Quin Decim
    World
    Adamantoise
    Main Class
    Viper Lv 100
    if it heals i want it
    healing is my PASSION
    not because im incompetent tanking/dpsing no nothing like that... o_o
    (0)

  7. #7
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    I'd like to see samurai (tank or dps, don't really care).

    Would be nice to have a physical ranged pure dps job: ranger. The "support" bard has, kills it for me. They can never make it a pure dps with the utility it has. It would be 2.0 all over again with stacking bards (or machinists now).
    (0)

  8. #8
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I truly feel that Samurai if introduced would come from Doma. If this were the case, it would only makes sense that they would be Tanks as we already see the Ninja is a DPS. To believe that such a large majority of the Doman military force were only suited to only one role seems not only awkward, but also feels uninspired. Furthermore as we already have Monk as a DPS aswell, the eastern themed DPS niche seems to be well covered. I do feel sword DPS should be implemented however and would enjoy seeing some iteration of a dual wielder sword class/ job introduced. I feel Red Mage and or Blue Mage would fit the bill quite nicely. In looking at the way Astrologian was introduced, it's not out of the question that we may already be seeing new classes in the game. Ala Mhigan Shamans and Sword Dancers already exist in some fates aswell as there being supported lore about Lancers.

    In short I feel sometime in the series we may see Samurai as a Tank before the next expansion. Perhaps a lead up to 4.0 addressing Ala Mhigo where we may see:

    Lancer = Templar (Lance and Shield) Tank

    Blade Dancer = Red/ Blue Mage (Dual Swords) DPS

    Shaman = Geomancer (Axe/ Mace and Shield, Dual Axe,/ Mace, Two handed Hammer) >.> Melee Healer... Yes alot like that other game...
    (1)

  9. #9
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    I's like to see Samurai, Geomancer, Onion Knight (as a reward job/class with cross abilities from all lv 50+ job/class), Wizard or Warlock, and some form of Sword Mage and/or Hunter/Beast Master.
    (0)
    Last edited by Kotemon; 06-30-2015 at 03:30 PM.

  10. #10
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Blood mage.
    (0)

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