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Thread: MCH Turrets

  1. #1
    Player
    Issac's Avatar
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    Mar 2011
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    Limsa
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    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97

    MCH Turrets

    SE, please consider having the turrets follow you, it seems to be a royal PITA having to replace it every time you move.

    They are considered a pet but have no pet hotbar it seems?
    (0)

  2. #2
    Player
    Higashikata's Avatar
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    Aug 2014
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    200
    Character
    V'priva Chxlyka
    World
    Balmung
    Main Class
    Archer Lv 85
    The whole point is that they are stationary turrets and not pets.
    (4)

  3. #3
    Player
    Issac's Avatar
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    Mar 2011
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    Limsa
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    Character
    Kytheren Kenni
    World
    Seraph
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    Red Mage Lv 97
    Quote Originally Posted by Higashikata View Post
    The whole point is that they are stationary turrets and not pets.
    I was really hoping someone would reply about how they do follow you, you just gotta do x. Man... T^T

    If they are stationary objects, why bother having them fly? You'd think they'd be mounted on the ground. Seems like such a hassle.
    (1)
    Last edited by Issac; 06-30-2015 at 03:10 AM.

  4. #4
    Player
    SovereignAegis's Avatar
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    May 2015
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    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Issac View Post
    I was really hoping someone would reply about how they do follow you, you just gotta do x. Man... T^T

    If they are stationary objects, why bother having them fly? You'd think they'd be mounted on the ground. Seems like such a hassle.
    Dare I ask... what about machinist ISN'T a hassle?

    Where is the benefit in playing the class? All I see are cons.

    Less DPS than Bard, weak debuffs (5% for 10s on a 90s SHARED cooldown timer rofl), less MP/TP regain than bard, WAYYYYYYYYYYYYY more demanding to play.

    Machinist is a giant ball of cons, there is literally no pull or reason to WANT to play it aside from guns at present. And this is coming from me who was HYPED for a debuff style gun class.
    (3)
    Last edited by SovereignAegis; 06-30-2015 at 03:18 AM.

  5. #5
    Player
    Elim's Avatar
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    Sep 2013
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    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Speaking of turrets... I thought they weren't suppose to take damage? Did I made that up in my head or something? I seem to remember reading that they didn't take damage, which made up for the fact that they couldn't move.
    (1)
    Recently returned player.

  6. #6
    Player
    Keylus's Avatar
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    Apr 2015
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    Character
    Keylus Laststorm
    World
    Siren
    Main Class
    Machinist Lv 60
    They move, just wait to put bishop in a middle of a bunch of mobs when one of those has a knockback, then you'll want that they don't move at all
    (1)

  7. #7
    Player
    PlumpyMcduff's Avatar
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    Mar 2015
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    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    I prefer them immobile. They're not highly sophisticated AI. Perhaps one day as the Job develops lore-wise. Not only that, it's more interesting that they're unlike pets... and it's not hard to re-deploy them. Part of the strat (and enjoyment, for me at least) is placing their properly.

    My issue with the turrets is this: http://forum.square-enix.com/ffxiv/t...s-Changes-HERE

    Refer to *** at the bottom of the OP.
    (1)
    Last edited by PlumpyMcduff; 06-30-2015 at 03:28 AM.