I figured this was already pretty commonly known. For what it's worth, I do actually quite enjoy waiting for just the right moment to unleash everything at once. Hopefully this bug ends up becoming a feature.

I figured this was already pretty commonly known. For what it's worth, I do actually quite enjoy waiting for just the right moment to unleash everything at once. Hopefully this bug ends up becoming a feature.
It's definitely possible. I only check forums while I'm at work and I took a week off when HW released, so I was just playing the game lol. The few DRK-related threads I have seen here on the official forums has several variations of the same opener being used and commented on, however I haven't seen anyone make mention of this nuance. It's also why it doesn't make sense to use DA/C&S at the beginning because it is just a colossal MP waste, which I have seen several people advise others to do. So if it's widely known, maybe...but definitely not fully known by all.
The tooltip suggests this is broken, though. It isn't supposed to work this way, but for now we can take advantage of it
From the reddit post I just read it looks like this will work with many other skills, but it was only noticeable to me (without a parse) just by seeing my numbers from the damage based moves. It seems like it has something to do with a longer animation being clipped by a shorter one and the game thinking you had Dark Arts up for both seperately...or something along those lines.
Last edited by JayCommon; 06-30-2015 at 03:13 AM.
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