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Thread: DRK DPS?

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  1. #1
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Ravana is not a raid boss. For those of us that did coil 10-13 before echo, Ravana EX is an utter joke. You are not being hit that hard, which is why people were able to clear it so quickly after freshly hitting 60 and getting law gear. It's a stepping stone fight, and people are getting a false impression of tanking from it honestly.
    (1)

  2. #2
    Player
    Hesitate89's Avatar
    Join Date
    Jun 2013
    Posts
    65
    Character
    Naja Salaheem
    World
    Hyperion
    Main Class
    Goldsmith Lv 94

    DRK

    Rotation w/o i190 WPN,
    https://youtu.be/wHgh14H-EqY

    w/ Hive Claymore Still only netting 850-950 DPS in STR build. We can still do good initial burst for a phase change or on pull. Around 3k Crit Crave and Spit.

    Issues so far, I can see that I want and feel needs to be changed is:
    -Scourge. It would be better to make it like NIN's Mutilation, not being able to put up DoT cause i have to combo for Hate hurts DPS.
    (1)

  3. #3
    Player
    Hesitate89's Avatar
    Join Date
    Jun 2013
    Posts
    65
    Character
    Naja Salaheem
    World
    Hyperion
    Main Class
    Goldsmith Lv 94
    - Dark Mind, I understand if they didn't want us to be completely nullify Magic Dmg taken, but atleast make the MP cost worthwhile, majority of the time I'd rather only use w/o it. For the MP cost, if you make it atleast 50% Magic DMG taken, it will be on par with Paladins Physical Dmg Mitigation. Make Dark Mind one of the best utilities DRK has to offer to a Party as MT. When they Fixed the Dark Arts Bug, this became rather insignificant to spend MP on.

    - Unleash same with MP Reduction cost, having to Main Tanking Ravana and not being able to take any Dmg to convert with Blood Price, or Do Combos with Blood Weapon either because I need to stay Grit or I can't attack period cause of Parry Shield Mechanic, Unleash mp cost at 50 was reasonable, when Blood Price proportions was reliable. Now at 60 it can lead you to quick MP Starvation, We shouldn't have to resort to using Flash 140-150mp cost vs Unleash roughly 800mp cost.
    (0)

  4. #4
    Player
    Hesitate89's Avatar
    Join Date
    Jun 2013
    Posts
    65
    Character
    Naja Salaheem
    World
    Hyperion
    Main Class
    Goldsmith Lv 94
    -Increase MP recovered from Carve and Spit, I wish it recovered more then 890 MP, make it worthwhile saving to recover mp, it feels punishing to use it w/o Dark Arts. For a 100 Potency attack w/o Dark Arts and long Recast, give us bigger returns on MP.
    - Reduce Cast time, or Increase duration of Salted Earth, 24 Sec wait period between DoT fading and being able to re-apply feels off, especially when majority of the first set of my Crossbar is filled and I have to keep tabs on it by changing Sets to see if its up. With increase Duration I'll atleast have a visual cue when re-apply. If i can re-apply it as soon as it disappears would be amazing.
    (0)

  5. #5
    Player
    Hesitate89's Avatar
    Join Date
    Jun 2013
    Posts
    65
    Character
    Naja Salaheem
    World
    Hyperion
    Main Class
    Goldsmith Lv 94
    *All around reduce MP Requirements to use abilities, not a huge overhaul but atleast 25% Reduction across the board.
    -As much as I would like to use Dark Arts+ Dark Passanger for possible blind and dmg, its not worth it outside of AoE Rotation, when it could help boost our dps since it doesn't share CDs with our Combos.
    -Re-adjust the MP returns on Blood Price, around lvl50 it was okay, the conversions were decent for the MP pool we had and damage we take, but at 60 the returns are minimal, almost required to Take off Grit and Darkside and Use Blood Weapon while Main Tanking. Sometimes the Warrior who is DPS their heart out will Steal hate quickly if you don't use Dark Arts which you have to spend 30% MP for everything to re-apply stances.
    maybe at least 25% increase in recovered mp. Sort of how PLD in FFXI when they used their AF body to Cover someone they recovered dmg taken converted to mp by 30%. It felt good to use the Abliity.
    (0)
    Last edited by Hesitate89; 07-01-2015 at 06:30 PM.

  6. #6
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    They should have made one of DRK's CC class be Lancer instead of Marauders. Invigorate would greatly help with TP issues and Blood for Blood while also fitting DRK's theme would be a powerful buff that is generally only useable as OT.
    (2)

  7. #7
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Faytte View Post
    Ravana is not a raid boss. For those of us that did coil 10-13 before echo, Ravana EX is an utter joke. You are not being hit that hard, which is why people were able to clear it so quickly after freshly hitting 60 and getting law gear. It's a stepping stone fight, and people are getting a false impression of tanking from it honestly.
    Not a single person said Ravana was a raid boss. Shit, there are large windows of time in Ravana where no one is taking any damage at all. 10/11 are "utter jokes" as well, 12/13 need minor coordination and knowing when to pop a CD and where to place Bennu. So hard to grab a tether off of someone or tank something somewhere, right? People beat turn 13 the day after it was released also, if that's supposed to be a form of comparison. I honestly think you are giving the people a false impression on the level of difficulty involved in tanking in general, but whatever...

    Ravana was used as an example because it is literally the highest level of content we have in game right now. Since we don't have any tougher options to gauge the performance of this job from, this is literally the top of the chart for another week. We voice our opinions because we can see glaring issues with how the job plays and how this will affect real raid environments. The fact that the fight isn't tough makes the issues being brought up even more relevant because they will be pronounced in a raid environment.

    Are we supposed to wait until we get left out of the real deal to say anything?? They don't let us test anything before release so we can have these problems fixed before they enter the game. I have a group so I don't have to worry about being pushed aside because I'm a DRK, but other people who may be looking to raid progressively and have been awaiting this job as I have won't be so lucky. We need adjustments. Saying Ravana isn't a raid boss doesn't change that fact.
    (1)

  8. #8
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    You are only critting for 2.5k with full STR gear, a STR potion, a ilvl 190 weapon and a ninja debuff on Ravana EX in his vulnerable phase? Sorry I don't buy that.
    (1)
    Last edited by Alphras; 07-02-2015 at 07:50 AM.

  9. #9
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Than why do you compare your crit to these conditions? Learn2context.

    Of course Fell Cleave crits higher since DRK has a huge general potency and ogcd advantage. That is called balance.

    Edit: Not saying DRK does not need a Buff (don't know, never saw any real numbers), but throwing around these screenshots and demanding a WAR nerf does not help at all.

    Edit 2: And you mean Storm's Eye, which DRK and PLD also profit from.
    (0)
    Last edited by Alphras; 07-02-2015 at 08:55 PM.

  10. #10
    Player
    Hyunckel's Avatar
    Join Date
    Nov 2014
    Posts
    437
    Character
    Hyunckel Xanadu
    World
    Ragnarok
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Alphras View Post
    Then* why do you compare your crit to these conditions? Learn2context.

    Of course Fell Cleave crits higher since DRK has a huge general potency and ogcd advantage. That is called balance. Never said anything about balance

    Edit: Not saying DRK does not need a Buff (don't know, never saw any real numbers), but throwing around these screenshots and demanding a WAR nerf does not help at all. Woooooshhhhh

    Edit 2: And you mean Storm's Eye, which DRK and PLD also profit from.
    We're comparing both WAR & DRK as a dpsing OT. I'm not sure we'll ever see a WAR MTign with a DRK dpsing in OT, so I doubt we'll be able to see a DRK benefiting from Storm's Eye (yeah, didn't play war in 5 months so I got both inverted)

    Also I was joking about the warrior nerf and me being happy with my 2.5k crits, ofc I'm not comparing 2.5k crits with that setting >_> That would be in like ilv130 maybe. Chill out.
    (0)
    LEAF's HUNT Linkshell Leader
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