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  1. #1
    Player
    Scyris's Avatar
    Join Date
    Feb 2012
    Posts
    80
    Character
    Siveria Starfire
    World
    Faerie
    Main Class
    Marauder Lv 50

    So how exactly do Nin and Smn work?

    I am wondering how these 2 work, Ninja I know little about, Smn I played but is only 41 atm and I heard that the expansion has messed with them a bit.

    I am rather disillusioned with my bard atm and thinking of lving my Ninja or Smn up. Which of the 2 is easier to play and why? Do the smn pets still get wrecked by aoe's? Any useful tips?
    (0)

  2. #2
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Well, the gameplay of both is gigantically different... imo, SMN is way more complicated than NIN, but as a NIN main, this is pretty much biased.
    However SMN is the very first job I ever actually needed macros for... too many buttons... unnecesary ones for the most of it... Im looking at you, egis ¬___¬

    If you wanna keep your ranged life and have the currently most amazing AoE capabilities (at least animation wise), go SMN
    If you rather chill out from lvl 1 to 53, go NIN
    (0)

  3. #3
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    My Nin is 50 and not my main so I cannot speak on the new skills 50+.

    Nin focuses on maintaining a few DoTs as well as a slashing debuff and the Trick Attack debuff when it's ready. They have a quick GCD thanks to the Huton buff that you want to always maintain and weave oGCD skills and Mudras between GCD attacks.

    The way Mudras work:

    You have 3 mudra "hand signs" that depending on the order/permutation you use them in will create different skills, one of them being your aforementioned Huton buff. Others range from your go to single target DMG skill, AoE, and ground targeted persistent AoE.

    Your raid utility will involve Trick Attack's "increase damage taken by 10%" debuff that will obviously make all the DPS happy, your Slashing damage debuff (nin or war apply this), and your ability to use Goad which gives a party member a TP Regain buff.
    (0)

  4. #4
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Im a new player and new nin, ( first job 50), trying to finish my shiva story quests, all the way until now I have felt nin is very strong while leveling, my raitons were critting for 1.4k at lvl 45, and now with kassatsu I can double raiton right off the bat, (make sure huton is up first), I dont even want to play the new classes thats how much I like it.

    Smn is easier to play, dot dot goose. Nin is a tad harder but it is really fun when played well (not standing in stuff, high dps, trick attack, goad)

    both of these classes are wicked imo.
    (0)

  5. #5
    Player
    Quixotica's Avatar
    Join Date
    May 2015
    Posts
    34
    Character
    Trik Ursine
    World
    Jenova
    Main Class
    Pugilist Lv 45
    Quote Originally Posted by Adventica6 View Post
    Im a new player and new nin, ( first job 50), trying to finish my shiva story quests, all the way until now I have felt nin is very strong while leveling, my raitons were critting for 1.4k at lvl 45, and now with kassatsu I can double raiton right off the bat, (make sure huton is up first), I dont even want to play the new classes thats how much I like it.

    Smn is easier to play, dot dot goose. Nin is a tad harder but it is really fun when played well (not standing in stuff, high dps, trick attack, goad)

    both of these classes are wicked imo.
    I don't see any possible way you are critting for that much at 45. I'm pretty darn well geared, almost all dungeon gear since I basically live in dungeons, and my Raiton at 44 crit for 450 max in a light party (once in a blue moon).
    (0)

  6. #6
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    A protip (unless this has changed): In an AoE situation you can Kassatsu Doton and each tick will crit.
    (0)

  7. #7
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Adventica6 View Post
    My raitons were critting for 1.4k at lvl 45, and now with kassatsu I can double raiton right off the bat, (make sure huton is up first)
    Just so you know, you shouldn't start with 2 Raitons by the time you Kassatsu (Level 50). Your first Ninjutsu should be Suiton which allows you to do Trick Attack (which can be used between attacks too) without being invisible.
    Trick Attack makes the target take 10% more damage (from everyone), not to mention Trick Attack itself is a massive 400 potency attack. Then you can Kassatsu to reset the CD, and then Raiton (which now hits 10% harder on that target).


    Quote Originally Posted by HeavensSword View Post
    A protip (unless this has changed): In an AoE situation you can Kassatsu Doton and each tick will crit.
    Yes, still works.
    Too bad some Ninjas still use Doton for single target though.


    To the OP:
    Others explained pretty well.
    I get the impression SMN is still a lot to micro manage. But they also seem super strong in Heavensward.
    Ninja, while not necessarily that hard, has a lot to track as well and it's just a very active class due to its off gcd attacks and fast attack speed.
    (0)

  8. #8
    Player
    Aphel's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Moon Kibbles
    World
    Tonberry
    Main Class
    Machinist Lv 60
    To the OP:

    Ninja - Aside from the usual melee abilities (dots/debuff/direct damage), the trademark of a Ninja is its Mudras. Through leveling you will gain access to 3 different Mudras. Quickly combining different combinations of Mudras will allow you to cast Ninjutsu, which is essentially magic. Each ninjutsu serves a different purpose but there will be some you will be using more than any other such as:

    Huton - A self-buff that increases your attack speed, maintained 24/7.
    Suiton - Leads to Trick Attack, huge damage and makes target take 10% more damage.
    Raiton - A powerful lightning strike to a single target.

    So as a ninja you will be slashing away at your enemy while casting Ninjutsu for maximum DPS. Just a barebones description of the job. As for SMN, it's the job I play the least so I can't explain it :<
    (0)

  9. #9
    Player
    HexWeaver's Avatar
    Join Date
    Mar 2015
    Posts
    130
    Character
    Luc Badru
    World
    Malboro
    Main Class
    Arcanist Lv 60
    SMN has lot of juggle, if you don't use macro's anyway.
    my rotation has me swapping between 2 hotbars (3 if you include the pet hotbar) but I'm used to it so I find it pretty easy, I find NIN much tougher, it's very fast and hectic and you've so many DOTs, Buffs, etc to keep an eye on.
    (0)

  10. #10
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    I'm leveling NIN as a secondary because that's what my combat retainer is, but I'm terrible at the class and rarely played it pre-HW (just enough to get to 50). Still, despite being terrible at keeping up Huton, being terrible at keeping up DoTs, remembering to Trick Attack (and missing the positional sometimes), and getting some bunny ears because I haven't gotten down how lag affects mudras, I still do decent DPS. If aggro is an indication of DPS, I'm generally only ~20% down from the competent DPS on single targets. So, NIN is nice, even if you play it haphazardly and have no clue what you're doing xD

    There's a fair amount to keep track of. There are three DoT/Debuffs with relatively short durations to maintain on your target, a self-buff to maintain, ~three oGCD attacks, ~three oGCD buffs, and a massive short-lived debuff that requires a positional. I haven't played MNK or DRG in a while, so I dunno how that measures up to the other melees in terms of complexity, but I find it pretty challenging right now. Should be easier once I get the hang of it.

    The biggest difficulty I have right now with the class is figuring out which way mobs are facing when they're standing in the middle of all the flashy new skills x_x
    (1)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder