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  1. #1
    Player
    Lionheart401's Avatar
    Join Date
    Nov 2013
    Posts
    31
    Character
    Cedric Alves
    World
    Balmung
    Main Class
    Marauder Lv 59

    My Opinion about the Dark knights need redesigning threads.

    I honestly think dark knight is great the way it is. As of right now, I haven't had any problems running dungeons or trials as a dark knight which means there is nothing wrong. I think people are judging too soon. At least wait until the raids come out and then see if darks need reworking. I love dark dance the way it is. As a warrior I know featherfoot is very handy and dark dance is my featherfoot for a dark knight. One of the best ways to mitigate damage, is to avoid it. you really appreciate it with big pulls. On top of the evasion buff you get a buff in parry. this skill is crazy good.

    Everything i liked about warrior, I can do as a dark knight so I'm not complaining. Dark knights have skills to mitigate physical and magical attacks, that's pretty damn good for tanking.
    (0)

  2. #2
    Player
    Lionheart401's Avatar
    Join Date
    Nov 2013
    Posts
    31
    Character
    Cedric Alves
    World
    Balmung
    Main Class
    Marauder Lv 59
    I say everyone should stop crying. Keep getting better with playing dark knights (since dark knight is still a very young job). I like warrior now but i liked it back then and didn't feel it needed to be changed but I never got to take on turn 5 with Pre 2.1 warrior so I can understand why they were complaining about the warrior class at the time. The content now is too baby to say dark knights need revamping.

    I think all these dark threads is just wishful thinking. They want abilities to do more but don't need it. There's a difference between wanting and needing.
    (0)

  3. #3
    Player
    Arkard's Avatar
    Join Date
    Oct 2011
    Posts
    35
    Character
    Guilty Feet
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    You can't really say that people's complaints are invalid because the content and the class itself is young, and then in the same sentence insist that the class is fine.

    You don't know that. You can't know that. You're right that we won't know for sure what changes need to be made to the class right now without tanking raid content. That said, for the same reason you explain, we can't know that the class in its current condition is fine.

    You can't invalidate everyone else's points with an argument that also invalidates your own.
    (2)
    Last edited by Arkard; 06-29-2015 at 11:12 PM.

  4. #4
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Lionheart401 View Post
    snip
    I don't see any Dark Knight on your profile, so I can't see what level you actually are if you play it. However it's just objectively true that Dark Knights need some adjusting, they don't have good enough ways to regen mana against single targets. They can't keep up their damage debuff. They have defensive cooldowns that do the same thing/are slightly worse compared to the other tanks their version but still have a longer cooldown despite that. Some of their abilities require a shit ton of mana to the point it's questionable to use it at all because of their mana issues (this would be fixed if they could actually use blood weapon in grit but for some reason they cannot) The int debuff that they CAN actually keep up is completely useless if you have a monk because their version is just plain better

    And then there is the people saying they are squishy compared to other tanks in extreme modes, though I have yet to see that one for myself. I'm inclined to believe them however with a lack of a shield. Do you actually play Dark Knight? Because any who do can see these things. I might be doing okay in dungeons so far but with these issues I do wonder what use Dark Knights will have in raids or how well they will perform.
    (1)
    Last edited by TheCount; 06-29-2015 at 11:16 PM.

  5. #5
    Player
    Lionheart401's Avatar
    Join Date
    Nov 2013
    Posts
    31
    Character
    Cedric Alves
    World
    Balmung
    Main Class
    Marauder Lv 59
    It's true that I wont know if the class is perfect right now because there isn't super-difficult content yet but even if the class is broken in some way right now, you can still do all the content just fine with it. So in an essence, the class is fine to me.
    (0)

  6. #6
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Lionheart401 View Post
    It's true that I wont know if the class is perfect right now because there isn't super-difficult content yet but even if the class is broken in some way right now, you can still do all the content just fine with it. So in an essence, the class is fine to me.
    Someone participating in a race can complete it at a snails pace too, that doesn't mean it's correct or that he doesn't need improving.
    (0)

  7. #7
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Lionheart401 View Post
    I honestly think dark knight is great the way it is. As of right now, I haven't had any problems running dungeons or trials as a dark knight which means there is nothing wrong. I think people are judging too soon. At least wait until the raids come out and then see if darks need reworking. I love dark dance the way it is. As a warrior I know featherfoot is very handy and dark dance is my featherfoot for a dark knight.
    ...
    You are also level 59.

    But by saying a low amount of evasion is the best way to mitigate damage then you are simply wrong. You can't rely on evasion for tank busters. That is what is wrong with the class right now. You can rely on a guaranteed block or a straight up % based damage reduction, there is no way that you could think that having a chance of surviving is a good way of mitigating damage. The other tanks are straight up better than dark knights at everything.
    (0)

  8. #8
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lionheart401 View Post
    I honestly think dark knight is great the way it is. As of right now, I haven't had any problems running dungeons or trials as a dark knight which means there is nothing wrong. I think people are judging too soon. At least wait until the raids come out and then see if darks need reworking.
    you don't need a raid to come out to know that blood price is awkward as hell in it's current implementation or that grit is annoying

    but really there is always going to be complaining because of people attempting to min-max at the low end. or because class A has a tool that makes class b & c less desirable for a particular duty.

    as far as "suck less" goes, while i agree with it often... if it yielded any kind of desirable result i probably wouldn't get into dungeon groups where dragoons are splitting their dps and running into every bomb on the map.

    just remember that there is a difference between expressing concerns and whining for buffs.
    (1)

  9. 06-29-2015 11:52 PM

  10. #9
    Player
    Lionheart401's Avatar
    Join Date
    Nov 2013
    Posts
    31
    Character
    Cedric Alves
    World
    Balmung
    Main Class
    Marauder Lv 59
    Quote Originally Posted by TheCount View Post
    I don't see any Dark Knight on your profile, so I can't see what level you actually are if you play it. However it's just objectively true that Dark Knights need some adjusting, they don't have good enough ways to regen mana against single targets. They can't keep up their damage debuff. They have defensive cooldowns that do the same thing/are slightly worse compared to the other tanks their version but still have a longer cooldown despite that.
    I have a dark knight at level 59 currently.
    Blood Price is all I need when I'm tanking. It has a crazy short recast timer.
    Blood weapon is all I need when attacking. Short recast timer.
    Do you really need more?
    They can keep up an int debuff so they are weakening int-based damages all the time and they also get the damage debuff on top of that. Dark Dance helps you keep the Damage Debuff going although its not constantly up, you do have two debuffs going.
    (0)

  11. #10
    Player
    Lionheart401's Avatar
    Join Date
    Nov 2013
    Posts
    31
    Character
    Cedric Alves
    World
    Balmung
    Main Class
    Marauder Lv 59
    Quote Originally Posted by TheCount View Post
    And then there is the people saying they are squishy compared to other tanks in extreme modes, though I have yet to see that one for myself. I'm inclined to believe them however with a lack of a shield. Do you actually play Dark Knight? Because any who do can see these things. I might be doing okay in dungeons so far but with these issues I do wonder what use Dark Knights will have in raids or how well they will perform.
    Doesn't matter how much mp those moves cost. Your mp regenerates. If you actually
    know how to balance your moves you wouldn't have trouble with the mp like I do.
    Bloodweapon and Bloodprice is overpowered. I do great without both. I only felt like I needed both when I first started playing the class cause I didn't know how to use the job and wanted both abilities as a security blanket. But I understand the class now.

    squishy without a shield? have you seen warriors? do you play dark knight? I've tanked extreme mode fights.
    (0)

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