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  1. #1
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Vespar View Post
    snip
    You are testing the abilities of a class before the level cap? I hope not. That would be silly.
    (1)
    I'm just some guy...

  2. #2
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,863
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by zcrash970 View Post
    You are testing the abilities of a class before the level cap? I hope not. That would be silly.
    I was testing the output of MY CURRENT level with Vanilla Bard. Against the Wanderer's Minuet version of MY CURRENT level Bard. I am comparing myself against myself with WM. Not myself against other people. And MY vanilla bard rivals MY Wanderer's Minuet bard's dmg regardless of movement as I was testing on a training dummy. I have every intention of testing myself again when I hit 60 to see if anything has changed. But from what I have been seeing and reading from others, the dmg from WM does not appear to ever rival that of vanilla bard. Calling into question the usefulness of WM.
    (1)
    Last edited by Vespar; 06-30-2015 at 11:18 AM.

  3. #3
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by zcrash970 View Post
    You are testing the abilities of a class before the level cap? I hope not. That would be silly.
    This is another stupid introduction on SEs part to mechanic changing situations. WM is terrible while you level. It only gets to be maybe on-par at 56, and even then, you're sacrificing your mobility to be a turret with significantly higher chances of dropping your DPS. They apparently like the idea to introduce a new game-changing ability that will initially make you feel weaker as you level to unlock the intended abilities that require it. It's like how they introduced songs to the game. Your very first song you get? Requiem. What did most of us do after learning it? Cast it, aggro a ton of nearby mobs, then die/wipe the group. Essentially, it initially scares you off from the idea of using songs in dungeons/combat. BRILLIANT way to get people to learn... add an ability that unnecessarily aggros everything around it as their very first introduction to party utility.

    The need to balance 5 cooldowns, possibly dance between long cast time stances (casting WM > turning it off > repeat), and manage song necessity while simultaneously losing your DPS output (since you need to stop your DPS to cast these songs AND take the damage reduction from it), makes the job somewhat overwhelming with substandard payoff. Remove the only attractive aspect of the job that differentiated it from others (mobility), while not only keeping damage reduction effects, but adding more means for harm to performance for wanting to play in a way that they've had you do for years. It's like they're trying to introduce the idea of the support role, while also claiming the support role does not exist in this game.

    While I personally don't mind the idea of being a turret, I do mind the poor direction they've given the job. The idea that BRD will almost never outperform other equally skilled/geared DPS isn't a new one, but still having the job be among the lowest (alongside MCH) while introducing more variables that can reduce your performance for your role (DPS... there are no support jobs, according to Yoshi-P) is just stupid planning. BRD being lower potential DPS is fine, but it's starting to get out of hand. It really would be funny though if they decide to nerf Sidewinder because it can bring out a big number for once, as it's something BRD has never had before.
    (2)