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  1. #1
    Player
    LittleArrow's Avatar
    Join Date
    Apr 2011
    Posts
    682
    Character
    Little Sprinkles
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    I checked the JP forums, and it seems they too see a real issue with WM. Could be mistranslation, but I saw more threads about that than I did pretty much any other job. It's a shame they haven't picked up on the issue of MCH. Still, I feel MCH and BRDs are in the same boat. As a former BRD now MCH, I feel your pain. I hope both of our jobs get the attention they deserve. Usually devs listen to the JP community, so imo, it's looking good for WM.
    (6)

  2. #2
    Player
    Mimiru_S's Avatar
    Join Date
    Dec 2013
    Posts
    168
    Character
    Mimiru Selenar
    World
    Balmung
    Main Class
    Archer Lv 80
    Quote Originally Posted by LittleArrow View Post
    As a former BRD now MCH, I feel your pain. I hope both of our jobs get the attention they deserve. Usually devs listen to the JP community, so imo, it's looking good for WM.
    It's a shame that they made MCH, essentially, a carbon copy of BRD.
    (5)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by LittleArrow View Post
    I checked the JP forums, and it seems they too see a real issue with WM. Could be mistranslation, but I saw more threads about that than I did pretty much any other job. It's a shame they haven't picked up on the issue of MCH. Still, I feel MCH and BRDs are in the same boat.
    MCH is still a new job, so the change is in a way non-existent since people are figuring out how to play the job. BRD on the other hand had almost 2 years of gameplay and thus a lot of time for people who liked its playstyle to declare it their main. Considering the biggest change BRD saw going from 1.2X to ARR was that it lost Conjurer as a support class, the ARR to HW changes are jarring from a gameplay perspective. It also looks and feels tacked on rather than something that becomes part of the job's gameplay.

    I'm still wondering why they implemented cast times in such a clunky way. They would have been better off designing MCH with some skills being instant, some having cast times. The idea shouldn't have even been considered for BRD, and instead they should have built on BRD's gameplay in a way that complimented the gameplay BRD mains know and love.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)