If you truly knew how to play Bards, you wouldn't need to ask why movement and mobility is an INTERGRAL part of our gameplay, and why taking that away from us is pretty much like a kick in the face.
But since you don't seem to know, I guess I can explain. Just shows that having tried out/leveled the class doesn't automatically mean you know how to play it, unlike someone who has dedicated themselves on maining the class:
Bards need mobility for the following things:
1.) Weaving in Repelling Shot during openers or combos. Since the skill is only usable in melee range, we often need to move around to chase after bosses or to position ourselves so that we don't fall off cliffs or land in AoE attacks after the skill is used. After the skill repels us far away, we would also often need to move again to readjust our positions to anticipate incoming attacks, mechanics, etc.
2.) Handling mechanics. Due to our mobility, we are often relied on to handle some mechanics during raids. Hence, it's not uncommon to see Bards attacking while moving since we all want to maintain our DPS even while handling certain boss mechanics.
3.) Maintaing our DPS even while under fire. While most other classes would need to stop attacking to dodge, Bards can continue firing even during movement. Skilled Bards can even anticipate moves and start moving BEFORE the AoE attacks or telegraphs appear and safely evade the attack long before the attack even comes. Hence, it's also not uncommon to see skilled Bards moving a lot during battle for the reason above.
As you can see, MOBILITY AND UTILITY (songs) are the key components and mechanics of Bards, NOT raw DPS. Hell, I and other skilled Bards at my FC move a lot during battle, and we rarely get hit by attacks, so what's your point?
And you say that Bards should have their core gameplay taken away just because you were paired up with some random Bards who suck at dodging?
Well, perhaps BLM should be changed so that their spells only work at melee range because I've seen a ton of BLMs who kept dying at bosses since they just stood still far away from the boss, and hence couldn't dodge those wide-cone AoEs in time. Sure you still have cast times, and now your range is short, but as long as your spell damage is buffed by 10%, it should be fine, right? Right?![]()


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