Quote Originally Posted by silentwindfr View Post
let's say for 1 player you get +10k hp, meaning for 100 player you get +1000k hp, however, all the player are not dps, you have tank and healer, them dps is far below the one of the dps. meaning a scales based on player only will become a trouble passed a certain number of player. since a lot of dps is lost by the add of tank and healer. it will recquire for the dps to deal 1.5-2 times them dps for cover the loose.

that why scaling hp are used carefully, because the situation of the fight don't often can be just judged with the number of player against the monster. other point pretty interesting to not forget it's the ilevel of the player, some will be full i170 some will be i140 maybe even below... them dps are not the same for all. simply asking to raise hp because you have more player is naive and dangerous.
Again though this is irrelevant. Other games have used this mechanic and it works, there is no reason it would not work here. There's also nothing to stop them simply scaling differently based on the role of each player as well... I'm not sure why you're so opposed to it.

Quote Originally Posted by AlphaFox View Post
There is a difference. If all the linkshells go off at 1:00pm in the chatlog (my linkshell tab is only one with timestamps) and its dead at 1:01, that is an issue of impatient people. Now if it was called at 1:00pm and you show up at 1:06 and its dead, that is on you.
Trouble is the linkshells don't all go off at once and I doubt any one player can see every hunt linkshell on their server. A lot of the people I see raging about an early pull claim they only just saw it called in their linkshell despite showing up five minutes after the first person found the target. There is a cascading effect with how the target is called across different shells. Hell sometimes the person that finds the target isn't even in a linkshell and it takes a while before their call in /sh or /fc even reaches a hunt linkshell.

Pretty much every case of an 'early' pull I've ever seen is actually just a case of people thinking the report they saw was the first call when in fact they got that report 3+ minutes after the actual first call. People need to stop assuming their linkshell is the only one and understand that other players may have been waiting at the taregt for a fair few minutes already. It's not their fault if you got the memo late.