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  1. #11
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by RichardButte View Post
    Except that the other games that have done this (WoW, GW2, etc.) have not experienced this problem.

    FATEs already have a scaling mechanic where, depending upon the number of people who contributed to the fate the last time, the fate will change next time to accommodate that number of people.

    If an A/S rank pops right now, it'll be dead seconds after it's called. Again, scaling HP has worked wonders in other MMOs with rare monsters like this. There's no reason not to use it here as well.
    most of the game you talk about use this sort of feature (world boss) to a minimum. without forget you barely have as much people wanting to do them. here because of the instance they have reduce the number of people that try to kill the Rank S and A but in the past the number of people was excedding the 200+...

    we can talk of world boss for hours, like at the start of WoW where you had a rush for the first group to get Kazzak and the 2 minutes of fight... no seriously, this system is more and more abandonned in other game they leave them, but they are often relic of the past for nostalgia that drop garbage then not a lot of people are interested in them.
    (0)

  2. #12
    Player
    Shadray's Avatar
    Join Date
    May 2014
    Posts
    186
    Character
    Shadry Stone
    World
    Zodiark
    Main Class
    Ninja Lv 60
    I rly hate hunts, last night I saw a new leaf player accidentally pull one while questing in South shroud get branded an "early" puller and abused by half the server.

    I'm almost done with them, I just hope they never get used for progression again.
    (1)

  3. #13
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Donjo View Post
    So, there is really one, and only one, way to "fix" hunts: stop putting the tome gear upgrade items as a reward.
    I could get behind that as well, just as long as raid gear isn't locked behind random world spawns and your getting to them hinges upon someone in one of your hunt LSs (I have 7....) happening to report it in time.

    TBH, I enjoy hunts. I like the player networking and coordination that goes into them.

    What I DON'T like is the fact that a person actively searching for a hunt mob can miss it under the current system if it gets discovered at the other end of the zone and gets pulled immediately.
    (0)
    Last edited by RichardButte; 06-29-2015 at 09:03 PM.

  4. #14
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Donjo View Post
    So, there is really one, and only one, way to "fix" hunts: stop putting the tome gear upgrade items as a reward.
    this this this!! DO IT SE!!!
    (3)

  5. #15
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by silentwindfr View Post
    most of the game you talk about use this sort of feature (world boss) to a minimum. without forget you barely have as much people wanting to do them. here because of the instance they have reduce the number of people that try to kill the Rank S and A but in the past the number of people was excedding the 200+...

    we can talk of world boss for hours, like at the start of WoW where you had a rush for the first group to get Kazzak and the 2 minutes of fight... no seriously, this system is more and more abandonned in other game they leave them, but they are often relic of the past for nostalgia that drop garbage then not a lot of people are interested in them.
    I really don't understand what you're trying to argue here. More players fighting a hunt target means more damage to said target. If the mob's HP scales based on the number of players actively fighting it the time it takes to die should roughly be the same no matter how many people are present.

    What exactly do you think is wrong with this? Other games use this exact mechanic and it works. If WoW's open world fights are abandoned then that's on Blizzard, it is totally irrelevant here where the hunts are so overpopulated that people are raging at each other whenever someone pulls.
    (1)

  6. #16
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    let's say for 1 player you get +10k hp, meaning for 100 player you get +1000k hp, however, all the player are not dps, you have tank and healer, them dps is far below the one of the dps. meaning a scales based on player only will become a trouble passed a certain number of player. since a lot of dps is lost by the add of tank and healer. it will recquire for the dps to deal 1.5-2 times them dps for cover the loose.

    that why scaling hp are used carefully, because the situation of the fight don't often can be just judged with the number of player against the monster. other point pretty interesting to not forget it's the ilevel of the player, some will be full i170 some will be i140 maybe even below... them dps are not the same for all. simply asking to raise hp because you have more player is naive and dangerous.
    (2)

  7. #17
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Honestly its not the game, its the players. They just need to learn to wait a minute, an extra 60secs is not going to kill them. Then I see people telling others to calm down when honestly I feel they have a right, the monster was just broadcasted, wasting gil and time and then insulting them cus they want the seals which you already got from the monster. We were at Melt and to my amazement, when it was pulled early they actually reset it, 3 times for everyone to get there. So I know it can be done...
    (0)

  8. #18
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the trouble is not there AlphaFox, even if you wait 10 minutes people will still complain... because too many people want to participate into something that are not designed for this much people.
    (0)

  9. #19
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    There is a difference. If all the linkshells go off at 1:00pm in the chatlog (my linkshell tab is only one with timestamps) and its dead at 1:01, that is an issue of impatient people. Now if it was called at 1:00pm and you show up at 1:06 and its dead, that is on you.
    (1)

  10. #20
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by silentwindfr View Post
    let's say for 1 player you get +10k hp, meaning for 100 player you get +1000k hp, however, all the player are not dps, you have tank and healer, them dps is far below the one of the dps. meaning a scales based on player only will become a trouble passed a certain number of player. since a lot of dps is lost by the add of tank and healer. it will recquire for the dps to deal 1.5-2 times them dps for cover the loose.

    that why scaling hp are used carefully, because the situation of the fight don't often can be just judged with the number of player against the monster. other point pretty interesting to not forget it's the ilevel of the player, some will be full i170 some will be i140 maybe even below... them dps are not the same for all. simply asking to raise hp because you have more player is naive and dangerous.
    Again though this is irrelevant. Other games have used this mechanic and it works, there is no reason it would not work here. There's also nothing to stop them simply scaling differently based on the role of each player as well... I'm not sure why you're so opposed to it.

    Quote Originally Posted by AlphaFox View Post
    There is a difference. If all the linkshells go off at 1:00pm in the chatlog (my linkshell tab is only one with timestamps) and its dead at 1:01, that is an issue of impatient people. Now if it was called at 1:00pm and you show up at 1:06 and its dead, that is on you.
    Trouble is the linkshells don't all go off at once and I doubt any one player can see every hunt linkshell on their server. A lot of the people I see raging about an early pull claim they only just saw it called in their linkshell despite showing up five minutes after the first person found the target. There is a cascading effect with how the target is called across different shells. Hell sometimes the person that finds the target isn't even in a linkshell and it takes a while before their call in /sh or /fc even reaches a hunt linkshell.

    Pretty much every case of an 'early' pull I've ever seen is actually just a case of people thinking the report they saw was the first call when in fact they got that report 3+ minutes after the actual first call. People need to stop assuming their linkshell is the only one and understand that other players may have been waiting at the taregt for a fair few minutes already. It's not their fault if you got the memo late.
    (2)

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