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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Rank A is means to be killed by a group of 4 player, a play well stuff with a chocobo companion can do it, will be long but it can be done.

    just a reminder:
    - Rank B solo monster
    - Rank A group monster.
    - Rank S raid monster.

    why the hp don't scale more? because since tons of people will show up, you will end with a monster with 15 billion of hp... far more dangerous than any big boss of raid or anything else they can create. the trouble with the hunt is not the hp of the monster but the fact that you have 1 monster for hundred of people. that where the system fail and why a lot of people (me included) say the system is a failure and needed to be redone for avoid this sort of stupid and unadapted system.
    (3)

  2. #2
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by silentwindfr View Post
    why the hp don't scale more? because since tons of people will show up, you will end with a monster with 15 billion of hp...
    Except that the other games that have done this (WoW, GW2, etc.) have not experienced this problem.

    FATEs already have a scaling mechanic where, depending upon the number of people who contributed to the fate the last time, the fate will change next time to accommodate that number of people.

    If an A/S rank pops right now, it'll be dead seconds after it's called. Again, scaling HP has worked wonders in other MMOs with rare monsters like this. There's no reason not to use it here as well.
    (2)

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by RichardButte View Post
    Except that the other games that have done this (WoW, GW2, etc.) have not experienced this problem.

    FATEs already have a scaling mechanic where, depending upon the number of people who contributed to the fate the last time, the fate will change next time to accommodate that number of people.

    If an A/S rank pops right now, it'll be dead seconds after it's called. Again, scaling HP has worked wonders in other MMOs with rare monsters like this. There's no reason not to use it here as well.
    most of the game you talk about use this sort of feature (world boss) to a minimum. without forget you barely have as much people wanting to do them. here because of the instance they have reduce the number of people that try to kill the Rank S and A but in the past the number of people was excedding the 200+...

    we can talk of world boss for hours, like at the start of WoW where you had a rush for the first group to get Kazzak and the 2 minutes of fight... no seriously, this system is more and more abandonned in other game they leave them, but they are often relic of the past for nostalgia that drop garbage then not a lot of people are interested in them.
    (0)

  4. #4
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by silentwindfr View Post
    most of the game you talk about use this sort of feature (world boss) to a minimum. without forget you barely have as much people wanting to do them. here because of the instance they have reduce the number of people that try to kill the Rank S and A but in the past the number of people was excedding the 200+...

    we can talk of world boss for hours, like at the start of WoW where you had a rush for the first group to get Kazzak and the 2 minutes of fight... no seriously, this system is more and more abandonned in other game they leave them, but they are often relic of the past for nostalgia that drop garbage then not a lot of people are interested in them.
    I really don't understand what you're trying to argue here. More players fighting a hunt target means more damage to said target. If the mob's HP scales based on the number of players actively fighting it the time it takes to die should roughly be the same no matter how many people are present.

    What exactly do you think is wrong with this? Other games use this exact mechanic and it works. If WoW's open world fights are abandoned then that's on Blizzard, it is totally irrelevant here where the hunts are so overpopulated that people are raging at each other whenever someone pulls.
    (1)