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  1. #4
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RichardButte View Post
    I should probably have made this clearer: in those other games, the mob starts at a set HP and scales up as more people arrive to fight it.

    A person would NEVER be able to solo an A rank, ever.
    I'll approve of that.

    Quote Originally Posted by Kenji1134 View Post
    Why not just make a spammable "Dungeon Hunt" quest.
    Same idea as the weekly hunt, but without a lockout.

    You would be able to get a random dungeon hunt quest from the hunt board, which involves killing X of Y mob, and Z boss.
    This would be based on a randomly selected dungeon, with ANY dungeon being fair game, but leaning towards the HW ones.
    When the quest is randomly generated, a dungeon is selected. Then some mob (Y) is selected, and (X) is the number of that mob in that dungeon divided by 2. Lastly (Z) is the end boss of the dungeon.
    This was fine until you said "randomly generated", no you don't -ever- want "randomly generated" content, because that offends both the people who like storyline AND the people who don't like storyline but like to practice till they are pro's by memorizing things. If would be fine enough if quest changes every 4 hours to a different boss, allowing it to be picked up again if the previous one hasn't be completed. If they completed it, then there needs to be a cooldown before they can try THAT boss again, but anyone other boss should still be uncleared.

    What I'd like to see is a "time-trial" or "boss-trial" type of dungeon mode. Boss-Trial would simply drop teleports in the boss room and entrance to take you to the boss room, lock it immediately and the clock starts ticking down. If you clear it at "B" rank, you get a tiny "B-Rank" type of reward. If you clear it at "A-rank" you get an "A-rank" grade reward, and if you clear it at "S-Rank" you get an S-Rank type of reward. A "S-Rank" type of reward would be like defeating before it a few seconds drops to A-rank. But this is an "alternative" way to do a hunt, not a replacement. You would still need to pick a weekly hunt off a board somewhere.

    Like to be honest, I completely ditched doing most of the hunts in ARR, they were too boring and too much effort for what amounted to nearly-zero payoff the two times I actually found a S rank before anyone else obliterated it.
    (2)
    Last edited by KisaiTenshi; 06-29-2015 at 01:56 PM.