I wonder, they always design encounters where there is usually a good place to use the dps limit break.
But why not design ones where you have to use the tank one?
Lets say there is a boss who has an aoe phase that does 120% of everyone's hp. You must use the tank one to survive.
Or one that just kills everyone except the healers (without durability loss, hopefully) and you have to use the healing LB.
I'd be okay with that. I'm kind of a LB communist.
Ultima HM. So far the only one where a tank lb is really required.
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