Quote Originally Posted by Sylve View Post
This change we're asking for is doing NOTHING to the dominance of melee Limit Breaks in single targets. All it does is allow Ranged to actually get to see theirs outside of some very specific circumstances without making the encounter harder than it needs to be.
There is still a balance between Caster LBs being best used on AoE targets while melee are best used on one target, so no one loses anything, everyone wins.
Maybe I didn't understand correctly.
You said ranged will hit for the same as a melee LB if only one target is hit.
If multiple are hit, the damage is split.

Doesn't that mean that the ranged/caster LBs can do both scenarios equally while melee will still only be able to do one target.
How is melee favored on single target with such a change, if ranged/casted can do the same damage?
I'm not seeing where melee keeps its role, since the whole point of this is that if there's no melee the party can be just as effective.

Or were you thinking to add AoE to the melee too to truly homogenize and balance the LB?
Cause then an all melee team (lol) would have an AoE LB option too.

Also, this kind of removes the novelty that the caster AoE as crazy powerful, since it's just the single target damage split.
That was just a novelty though, since it was used a lot less often. It was still a nice distinction.

I understand wanting more variety in the LB.
I don't see how your suggestion does that though. It sounds like it just gives the ranged/casters the LB option for all given scenarios while melee is still in its limited role.
What am I missing?

Individual LB still sounds like a better option.
Though I like the party dynamic, it would be pretty cool if everyone could do their Limit Break like a normal FF game.
Just the damage will have to be nerfed.