All of my yes.Except those lucky DF parties that do not have a melee DPS to use the "Real LB".
I support the OPs request.
In fact, set it up much like Ricochet works on a MCH;
Deals 100 potency to primary target, then 300 potency split between all nearby targets.
If only one target is within the radius of the effect, the full 400 potency is dealt to the one target.
Therefore, Ranged LBs are as strong as Melee LBs but ONLY when striking a single target.
Except what? If they don't have a melee, use the limit break. Simple, simple, simple.Except those lucky DF parties that do not have a melee DPS to use the "Real LB".
I support the OPs request.
In fact, set it up much like Ricochet works on a MCH;
Deals 100 potency to primary target, then 300 potency split between all nearby targets.
If only one target is within the radius of the effect, the full 400 potency is dealt to the one target.
Therefore, Ranged LBs are as strong as Melee LBs but ONLY when striking a single target.
Iam getting pretty tired of not being able to use the single target melee LB in dungeons cause the Bard wants to pop it and do crap damage on the boss (single target)
I wish we all just had our own separate limit break bars, now that would be fun, they dont even have to do massive damage, just slightly better then my best attack and id be happy
Cast in the name of god, ye not guilty
And sacrifice a large chunk of the damage.
You know, the entire point of the thread?
Imagine a Ravana that has:
BRD
MCH
SMN
BLM
For DPS. This is entirely possible. You now lack a full strength Limit Break that could otherwise have allowed this party setup to beat a DPS check they might have been short of achieving normally.
My idea does not take away from the power of a melee LB, it just allows parties without melee Jobs to be just as effective as those that include a melee.
All this does is not "waste" a Limit Break because one of the ranged really wanted to finally see it in action. It just helps everyone, there are situations when a melee cant reach the target in time to get a proper Limit Break off, Such a change allows for a Ranged to cast it instead.
Hell, why not go the whole way and make the melee Limit Breaks work this way too, since its possible to get DF groups (and even statics) that lack a Ranged Job for AoE purposes.
Point is, everyone wins.
I'd rather not.
If i wanted more Homogenization i'd play wow or guild wars 2
"bring the player! not the class" is a cool concept until you realize everything in the same. Melee lb being very strong for single target and caster one being devastating against 3+ targets is what make them different.
caster lb was used for T11 during add phase.Cause I wanna use my LB as a SMN, and I've never had the chance to outside of Ifrit way back in the day.
T12 for bennu
T9 during the dragon add
some group used it during add phase for t13
was used during the snake part for T5
Was used to kill adds for titan extreme
Lets not act like caster lb is never used now
Last edited by hallena; 06-30-2015 at 03:15 PM.
Because DF is oh so optimal for using anything but mdps lb.
I'm going to sign up for trial roulette on my AST and snipe that son because otherwise I'll never see it.
So, out of 13 Turns, 3 of those used Ranged LBs, while one of them was a 50/50. So we'll round up, thats 8 Melee only LB Turns to 4 for the Casters.
Huh. That doesn't look like any kind of even split now, does it?
This change we're asking for is doing NOTHING to the dominance of melee Limit Breaks in single targets. All it does is allow Ranged to actually get to see theirs outside of some very specific circumstances without making the encounter harder than it needs to be.
There is still a balance between Caster LBs being best used on AoE targets while melee are best used on one target, so no one loses anything, everyone wins.
While also nerfing the living shit out of it for anything more than 2 targets. No thanks.
http://www.infinitelooper.com/?v=F5FWFKRR1K4&p=n
Here.
12.out of 13 Turns
caster lb was viable in 1 to clip both snake
was used in 4 for everything
5 for snakes
viable in 7 for boss + adds
9 for dragon
10 for add
12 for bennu
13 for adds
caster lb have its use and in many case is flat out better than melee LB so lets not change how it work because you want to see flashy effect on your screen. Caster LB might be a bit more situational but its amazing at what it does.
There is absolutely NOTHING wrong with melee lb being better for single target and caster LB being better for aoe.the dominance of melee Limit Breaks in single targets.
Last edited by hallena; 06-30-2015 at 03:50 PM.
Just so you know, the potency listed in my suggestion was for Machinists Ricochet, NOT the Limit Break. Total damage dealt would not change.
All that changes is that a group with no melee gets to use a melee equivalent Limit Break.
Was that clear enough for you? Do i need to bold, underline, italicize and max font every word individually for you to get it? I don't give a rats arse about the visual, All i care about is the numbers. Being able to see something other than the DRG/MNK/NIN LB in nearly all content would be nice, but for crying out loud, even 4 mans with 2 ranged are handicapped because the level 1/2 LB is nearly worthless on a single target, BUT ITS ALL THEY'VE GOT.
Do you understand now? CAN you understand whats being asked for?
Maybe I didn't understand correctly.This change we're asking for is doing NOTHING to the dominance of melee Limit Breaks in single targets. All it does is allow Ranged to actually get to see theirs outside of some very specific circumstances without making the encounter harder than it needs to be.
There is still a balance between Caster LBs being best used on AoE targets while melee are best used on one target, so no one loses anything, everyone wins.
You said ranged will hit for the same as a melee LB if only one target is hit.
If multiple are hit, the damage is split.
Doesn't that mean that the ranged/caster LBs can do both scenarios equally while melee will still only be able to do one target.
How is melee favored on single target with such a change, if ranged/casted can do the same damage?
I'm not seeing where melee keeps its role, since the whole point of this is that if there's no melee the party can be just as effective.
Or were you thinking to add AoE to the melee too to truly homogenize and balance the LB?
Cause then an all melee team (lol) would have an AoE LB option too.
Also, this kind of removes the novelty that the caster AoE as crazy powerful, since it's just the single target damage split.
That was just a novelty though, since it was used a lot less often. It was still a nice distinction.
I understand wanting more variety in the LB.
I don't see how your suggestion does that though. It sounds like it just gives the ranged/casters the LB option for all given scenarios while melee is still in its limited role.
What am I missing?
Individual LB still sounds like a better option.
Though I like the party dynamic, it would be pretty cool if everyone could do their Limit Break like a normal FF game.
Just the damage will have to be nerfed.
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