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  1. #1
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by hallena View Post
    -
    Just so you know, the potency listed in my suggestion was for Machinists Ricochet, NOT the Limit Break. Total damage dealt would not change.
    All that changes is that a group with no melee gets to use a melee equivalent Limit Break.

    Was that clear enough for you? Do i need to bold, underline, italicize and max font every word individually for you to get it? I don't give a rats arse about the visual, All i care about is the numbers. Being able to see something other than the DRG/MNK/NIN LB in nearly all content would be nice, but for crying out loud, even 4 mans with 2 ranged are handicapped because the level 1/2 LB is nearly worthless on a single target, BUT ITS ALL THEY'VE GOT.

    Do you understand now? CAN you understand whats being asked for?
    (0)

  2. #2
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Sylve View Post
    snip
    Deals 100 potency to primary target, then 300 potency split between all nearby targets.
    SPLIT BETWEEN ALL TARGET
    This right here is what make your suggestion shit.

    Caster lb now : The more target the stronger it is. 2+ targets mean more damage than melee LB
    Your suggestion : Same overall damage against one target or 4.
    No thanks
    (3)

  3. #3
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Sylve View Post
    This change we're asking for is doing NOTHING to the dominance of melee Limit Breaks in single targets. All it does is allow Ranged to actually get to see theirs outside of some very specific circumstances without making the encounter harder than it needs to be.
    There is still a balance between Caster LBs being best used on AoE targets while melee are best used on one target, so no one loses anything, everyone wins.
    Maybe I didn't understand correctly.
    You said ranged will hit for the same as a melee LB if only one target is hit.
    If multiple are hit, the damage is split.

    Doesn't that mean that the ranged/caster LBs can do both scenarios equally while melee will still only be able to do one target.
    How is melee favored on single target with such a change, if ranged/casted can do the same damage?
    I'm not seeing where melee keeps its role, since the whole point of this is that if there's no melee the party can be just as effective.

    Or were you thinking to add AoE to the melee too to truly homogenize and balance the LB?
    Cause then an all melee team (lol) would have an AoE LB option too.

    Also, this kind of removes the novelty that the caster AoE as crazy powerful, since it's just the single target damage split.
    That was just a novelty though, since it was used a lot less often. It was still a nice distinction.

    I understand wanting more variety in the LB.
    I don't see how your suggestion does that though. It sounds like it just gives the ranged/casters the LB option for all given scenarios while melee is still in its limited role.
    What am I missing?

    Individual LB still sounds like a better option.
    Though I like the party dynamic, it would be pretty cool if everyone could do their Limit Break like a normal FF game.
    Just the damage will have to be nerfed.
    (0)

  4. #4
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Because DF is oh so optimal for using anything but mdps lb.

    I'm going to sign up for trial roulette on my AST and snipe that son because otherwise I'll never see it.
    (0)

  5. #5
    Player
    Extreme's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Sheniqua Dissidia
    World
    Hyperion
    Main Class
    Monk Lv 100
    one day i will get to see dark knight lb, time to wait a decade >.>
    (0)

  6. #6
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    As long as you realize healer LB3 wouldn't raise the entire party anymore if everyone had their own LB.


    LBs would just become boring and mandatory if every 4 man group spammed 12 of them every dungeon.
    (2)

  7. #7
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Making caster LB work like Ricochet would be buff against single target, but a massive nerf against two or more. Why would you want that?
    (1)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  8. #8
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Screw all you dps stop whining what about us tanks we rarely if ever get to use our 3 bar limit breaks. Last bastion is always awesome to see but now I want to see the DRK one.
    (0)

  9. #9
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I wonder, they always design encounters where there is usually a good place to use the dps limit break.

    But why not design ones where you have to use the tank one?

    Lets say there is a boss who has an aoe phase that does 120% of everyone's hp. You must use the tank one to survive.

    Or one that just kills everyone except the healers (without durability loss, hopefully) and you have to use the healing LB.

    I'd be okay with that. I'm kind of a LB communist.
    (0)

  10. #10
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by pandabearcat View Post
    I wonder, they always design encounters where there is usually a good place to use the dps limit break.

    But why not design ones where you have to use the tank one?

    Lets say there is a boss who has an aoe phase that does 120% of everyone's hp. You must use the tank one to survive.

    Or one that just kills everyone except the healers (without durability loss, hopefully) and you have to use the healing LB.

    I'd be okay with that. I'm kind of a LB communist.

    Ultima HM. So far the only one where a tank lb is really required.
    (0)

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