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  1. #51
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Agree With OP! The rest of you trollin....or slow....
    (2)

  2. #52
    Player
    Eyn's Avatar
    Join Date
    Apr 2011
    Posts
    186
    Character
    Vickyle Eyn
    World
    Masamune
    Main Class
    Lancer Lv 80
    I truly believe developers made their best decision after some heaty discussions/meetings. They surely consider a lot of factors while making their choice, unlike some forum-ers

    PS: I am not against any ideas. I am just thinking from the developers' positions - Why are chocobos not allowed in towns/cities? The developers must have good reasons for that.
    (2)

  3. 09-23-2011 08:36 PM
    Reason
    Content was edited by Moderator due to Violation of Forum Guidelines.

  4. #53
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by User201109011315 View Post
    You trust these developers? The same people that brought you such winning ideas as barcher (which flies in the face of existing systems instead of complementing them) and crafting dumb down (a guaranteed HQ system that results in instant gratification and also instant boredom).

    Pretty sure their track record speaks for itself that they don't think things through and have no reason for anything.

    Making the crafting system less tedious and unfair is considered dumbing down? I like the word streamlining. XI had awful crafting that I almost never even touched, outside of fishing (I enjoyed fishing a lot in FFXI, actually). But you have to acknowledge that this game is being catered to casual and hardcore players alike. I find the crafting to be enjoyable because of it's simplicity. Considering it's just a money maker and a repairing option for me. And yeah, I do trust the developers that made FFXI so enjoyable for such a long time.
    (0)

  5. #54
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Question is... Why having a chocobo in town?
    (0)

  6. #55
    Player
    Eyn's Avatar
    Join Date
    Apr 2011
    Posts
    186
    Character
    Vickyle Eyn
    World
    Masamune
    Main Class
    Lancer Lv 80
    Saying is always easier than doing. With their current level of graphic and design, you cannot expect developers to simply develop something in just a matter of short period.
    (0)

  7. #56
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Ruisu View Post
    Making the crafting system less tedious and unfair is considered dumbing down? I like the word streamlining. XI had awful crafting that I almost never even touched, outside of fishing (I enjoyed fishing a lot in FFXI, actually). But you have to acknowledge that this game is being catered to casual and hardcore players alike. I find the crafting to be enjoyable because of it's simplicity. Considering it's just a money maker and a repairing option for me. And yeah, I do trust the developers that made FFXI so enjoyable for such a long time.
    Hahahhahaha.

    Patch 1.20 won't make it less tedious.

    Just lol.

    They're making it more tedious by way of boredom. Primarily where HQing is concerned.
    (0)

  8. #57
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Ever walk from the entrance of Gridania to the Conjurer's Guild? Yeah, we definitely don't need a faster way to get around cities...

    I don't care if they allow Chocobos in cities or not, but they need some kind of city shortcuts.
    (1)

  9. #58
    Player
    Join Date
    Aug 2011
    Posts
    684
    Yeah, they should implement one of those tube-systems from Futurama. Or an underground metro! OMG THESE ARE SUCH AWESOME IDEAS. Support them by liking this post!

    (By comparison, Chocobos in town not looking so bad now, huh?)
    (2)

  10. #59
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    It requires one minute and half of your lives going from the bridge of Gridania to the Conjurers' Guild.
    It requires one minute and ten of your lives going from the bridge of Limsa Lominsa to the Ferry Docks.
    It requires one minute and five of your lives going from the entrance of Ul'dah to the Weavers' Guild/Thaumaturges' Guild.

    Little time that definitely doesn't require a chocobo run to go there.
    Why not having them on town? Can you imagine all Ul'dah kweeing clogged by Chocobos all the way in? It requires two Chocobos with a Roegadyn to have the same effect of the Dreamtoads.
    Going inside buildings, like the Guilds or the Aetheryte camp is also something you shouldn't see. You don't want to see a horse inside your house, rite?
    The only place where Chocobos can run around in the city is Gridania, where pretty much everything is outside and a little labyrinth-like, but if one city can have the right it's not right the others shouldn't have it. 1 out of 3 cities that Could benefit with a Chocobo in the city means (at least for common sense) No Chocobos in every city.

    Again, why should we have chocobos in the city?
    (7)

  11. #60
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    35
    I would rather them keep them out, I just envision Rift or WoW with a small army of mounts everywhere in uldah and it makes me cringe
    Agree, if youre too lazy to use your legs to walk in a town then youre in the wrong game.
    (1)

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