Hope* some MCH changes. ;-;For those who can read JPN
http://forum.square-enix.com/ffxiv/t...45#post3089145
I would expect some MCH changes as well
Unfortunately the most I can gather from that whole post using google translate is WM is bad, and something to do with the status quo haha xDFor those who can read JPN
http://forum.square-enix.com/ffxiv/t...45#post3089145
I would expect some MCH changes as well
Never been very good at discerning thing from Google Translate, the translation it gives makes as much sense as what I tried to translate in the first place to me -_-
At least it's a Dev post, I'll take that as a good sign.
I would really like one focusing on MCH too though
I'm sure SE is trolling us with the hotfix today, "No more insta cast Gauss for you! We'll make this barely usuable skill even more unuseable before we even talk about balancing."
Great... Thanks SE for fixing this with a balance update -_-
Tyvm.
Hmm reading it i hope they don't just carbon copy such it for MCH Gauss.
For some reason it just seems MCH should be 2 stances, a cannonier more "boom boom" BLM type playstyle and then the more mobile BRD, Shammy totem type playstyle for lazy people :P
For balance it would be easy to set the stance before fights and lock it like AST, or keep the cast time so switching mid fight will be done only under extreme circumstances.
Lets BRD be it's mobile self, but pls SE switch it up for MCH.
Last edited by Underdog2204; 07-01-2015 at 12:07 AM.

Yamochan gave a good translation of it in the Bard complaint thread.
wow at least a tiny step up a big big mountain of crap ^^
so here is the what the dev post says basicly:
Wanderer's Minuet:
Development team is aware of the following:
Generally, DPS is larger when not under Minuet.
Bards' specialty of "Ability to attack while moving" is impacted when under Minuet, hard to see benefits of being in Minuet.
Unwieldy to change stances.
Due to the degree to which the above points are felt by the community, especially the first point (Less damage in Minuet), the development team is looking into changes.
They're looking to change the effect (but not increase damage too much), make it easier to switch between stances, and reduce the difficulty and general clunkiness with the current Bard.
Warden's Paean:
Generally treated as hard to use/low value, development team is looking into it.
Bloodletter Bug:
Fixed in hotfix.
Also a bit about waiting for player feedback from Alexander before committing any further changes
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