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  1. #1
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by VitalSuit View Post
    Blowing 2 cooldowns to increase their regen time and then using collective unconscious doesn't make it good.

    It's good on trash pulls but as soon as you get to any type of content that requires moving it's awful because #1 moving cancels it immediately and #2 you can't use any skills while casting it.

    In a raid setting this is a death sentence due to moving for mechanics and such. Why should I have to stand completely still and be unable to cast skills for a slightly weaker Asylum when a whm can just ground target an asylum and a sch can just ground target sacred soil. Why is ast forced to become a scarecrow to do the same exact thing?
    The comparisons to whm/sch are getting quite old, nither job can buff like an astro does, so we get less effective heals/abilitys. I know 100% i will find use of this move in progression content, even if it is for 10 seconds, it still saves mana during that time.
    (1)

  2. #2
    Player
    EchuKayu's Avatar
    Join Date
    Apr 2015
    Posts
    50
    Character
    Kuro Starwind
    World
    Adamantoise
    Main Class
    Pugilist Lv 24
    So what do you suggest, we compare AST to a Ninja, or a tank maybe? Of course we're going to compare AST and their kits and what they're capable of to the two other healing classes that their two stances are pretty much modeled after. Everyone compared WHM to SCH, hell that's why SCH received the ability to do better AoE healing and why WHM got a bubble as well.

    30 Seconds before you can draw a card, RNG, how long it takes to set up the increase bonus, and is that bonus worth what the AST loses in the trade of support? Fact is while it might be fine to take an AST in some cases, in progression raiding you won't take anything but a WHM/SCH when they do what an AST does much better.

    I mean SCH/WHM can just place their bubbles, but we have to channel ours, most likely for no other reason because of the lore behind the spell. I don't exactly have the answer to Collective Unconscious being so good that you don't need to be casting heals while it's up and a WHM/SCH does have to because their bubble isn't as strong or not.
    (9)

  3. #3
    Player
    SaintK's Avatar
    Join Date
    Oct 2013
    Posts
    29
    Character
    Saint Kush
    World
    Leviathan
    Main Class
    Conjurer Lv 58
    Quote Originally Posted by Krixus View Post
    The comparisons to whm/sch are getting quite old, nither job can buff like an astro does, so we get less effective heals/abilitys. I know 100% i will find use of this move in progression content, even if it is for 10 seconds, it still saves mana during that time.
    Lol no you won't bro. You MIGHT use it to recover from a megaflare attack that a boss does or something, or to mitigate that damage if you're nocturnal (if your raid doesnt bring a SCH for whatever reason.) but you'll never use this ability effectively in any raid. You can barely use it in dungeons before a random monster puts a fat aoe on top of the whole bubble, much less when you have to actually do mechanics and be able to heal your tanks directly.
    (3)

  4. #4
    Player
    Ninimo_Babamo's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Totomi Blomi
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SaintK View Post
    Lol no you won't bro. You MIGHT use it to recover from a megaflare attack that a boss does or something, or to mitigate that damage if you're nocturnal (if your raid doesnt bring a SCH for whatever reason.) but you'll never use this ability effectively in any raid. You can barely use it in dungeons before a random monster puts a fat aoe on top of the whole bubble, much less when you have to actually do mechanics and be able to heal your tanks directly.
    Let me give you an little list of content where this IS a good spell. And I'll just pick from trials from. I wont even mention coil.
    Ifrit, after the big nail goes down.
    Titan, after the heart blows up. Position yourself to where you will be behind him when the tank gets threat.
    Titan, again for the stomps.
    Moogle, after the revival of the moogles while king does his big attack.
    Leviathian, after the generator is turned on. Plenty of time until he pops up before his flop.
    Ramuh, at any point you want, especially when breaking people from terror if you're the main one responsible from breaking people from it.
    Shiva, at any point for her sword attack.
    Bismarck while the chitin is being taken down.
    Bismarck again after the dragons go down.
    Bismarck again while the second chitin is being taken down.

    Yes, the spell could be better.
    Yes, one WHM cure 3 will do this and more.

    I agree it needs to be better, but the spell is not unusable.
    (0)

  5. #5
    Player
    Zanhe's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    40
    Character
    Yunan Cha
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    It's useable, yes, but it's not worth using when you could just use a Helios (diurnal).

    I've used the regen effect only effectively in Bismarck EX while everyone else are on his back.

    I've used the nocturnal sect version in Ravana EX and it's just extremely clunky to have to SPRINT to the center and barely just manage to pop it in time for Laughing Rose, and you can't even use it for both Pillars of Heaven AND Laughing Rose as you would soil.

    It's EXTREMELY NICHE AND NOT WORTH IT as you cannot do anything while channeling, and Scholar/White Mage can use theirs from range with no drawbacks, while healing and properly doing mechanics etc.
    (1)

  6. #6
    Player
    Nague's Avatar
    Join Date
    May 2015
    Posts
    114
    Character
    Kanya Nague
    World
    Odin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Krixus View Post
    The comparisons to whm/sch are getting quite old, nither job can buff like an astro does, so we get less effective heals/abilitys. I know 100% i will find use of this move in progression content, even if it is for 10 seconds, it still saves mana during that time.
    ASt card buffs arent that strong..........
    (2)

  7. #7
    Player
    JonnyBigBoss's Avatar
    Join Date
    Oct 2011
    Posts
    44
    Character
    Jonny Bigboss
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Nague View Post
    ASt card buffs arent that strong..........
    Exactly. They don't make up for the potency differences no matter how you crack it.
    (4)