Quote Originally Posted by VitalSuit View Post
Blowing 2 cooldowns to increase their regen time and then using collective unconscious doesn't make it good.

It's good on trash pulls but as soon as you get to any type of content that requires moving it's awful because #1 moving cancels it immediately and #2 you can't use any skills while casting it.

In a raid setting this is a death sentence due to moving for mechanics and such. Why should I have to stand completely still and be unable to cast skills for a slightly weaker Asylum when a whm can just ground target an asylum and a sch can just ground target sacred soil. Why is ast forced to become a scarecrow to do the same exact thing?
The comparisons to whm/sch are getting quite old, nither job can buff like an astro does, so we get less effective heals/abilitys. I know 100% i will find use of this move in progression content, even if it is for 10 seconds, it still saves mana during that time.