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  1. #51
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Scyris View Post
    Its mostly the responsability, when something goes wrong the tank is usually the first to be yelled at if its not the healer. The problem is in most mmo's the dps never wanna work with the tank, they just go nuts and assume you can always hold it. Everyone can see the threat bars on the party window for a reason. Dps need to pay attention to it, because a dead dps contributes no dps. Currently the main 3 that are hard to hold threat from seem to be drg, monk and nin for single target.
    Actually I like it when the dps go all out. The only MMO i've known that a dps has to hold back for a tank to gain hate was in FF11. But it's mechanics for hate is all fucked up. But yeah let them go nuts. Means stuff dies faster and I can go back to watching netflix with a new set of pretty gear.
    (0)

  2. #52
    Player
    Razzorn's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Razzorn Zelimore
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Xenosan View Post
    ^I'm surprised yet slightly amused that this is your take-away from the post that you quoted.
    I acknowledge everything you said. It's all good advice. I was just adding to the thick skin portion. Whether you are being blamed for things you didn't do, or making mistakes you knew about or not, you should definitely have thick skin. The biggest reason people don't tank is because they are afraid to make mistakes, or get called out constantly for making said mistakes. It isn't just for being blamed for things they didn't do. Improving at something is tough enough already. Then to have people harping on you constantly doesn't help. I'm definitely not saying you shouldn't strive to improve, or take advice from people actually giving worthy advice. But, that's rare. Most of the time you just get jackass comments, and people expecting you to know everything already.
    (0)
    Last edited by Razzorn; 06-30-2015 at 11:17 PM.

  3. #53
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Tanking and healing are things done to support the survival of the team, whereas damage dealing is something everyone does. As a result, the overall survival of the team is in the hands of tanks and healers. It's the added responsibility that causes players to shy away from tanking. It's a classic problem going back to World of Warcraft, and things like duty finder were pioneered in that game as a way to help overcome the discrepancy. The problem isn't damage, because even after tanks were buffed back in "Burning Crusade," people still gravitated to damage dealers. The introduction of the death knight class in "Wrath of the Lich King" showed it wasn't a matter of damage dealers being more aesthetically pleasing than the tanks. Finally, the introduction of dungeon finder proved that it wasn't a matter of people not finding one another either. There were plainly less tanks, and when a solution was added that solved the problem for a moment, many tanks would stop tanking and start being damage dealers.

    So the next natural design step in improving the trinity is really going back to Tank/Healer/Controller, but to answer your question, it is the perceived responsibility that tanks shoulder which draws people away from playing them.
    (4)
    Last edited by Fendred; 07-01-2015 at 01:02 AM.

  4. #54
    Player
    ZephyrK's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Zephyr Kote
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    Tanks are a single point of failure that is often emphasized much more often than any other role. Tanks require player-to-player coordination more than any other role (swapping).
    (0)

  5. #55
    Player
    Skypirate's Avatar
    Join Date
    Jun 2015
    Posts
    62
    Character
    Reading Rainbow
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Fendred View Post

    So the next natural design step in improving the trinity is really going back to Tank/Healer/Controllerr

    Oh man do you think they will ever introduce a CC/Support class into FFXIV? I Love CC/Support classes. Psionicist in Allods online. Mentalist in GW2. *drool*
    (0)
    Anyway, all of the elitism is unwarranted. It isn't as if everyone here is PVPing to compete for openworld Raid bosses or anything like that. Heck, most of us don't even pvp.
    http://na.finalfantasyxiv.com/lodestone/character/6305634/

  6. #56
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Skypirate View Post
    Oh man do you think they will ever introduce a CC/Support class into FFXIV? I Love CC/Support classes. Psionicist in Allods online. Mentalist in GW2. *drool*
    Probably not, because when controller is added, it forces the party to stop and consider alternate strategies for handling fights. Yoshida's dungeon design suggests that he wants encounters to be something between an action RPG and a more traditional MMORPG. His decision probably involves giving people less options on purpose to prevent random groups from fighting over what strategy to use. Playing devils advocate, imagine what would have happened a year after launch when a new player gets into end game dungeon finder for the first time. Bored, disgruntled people now demand he know not one, but several ways of running the place so they can communicate complex strategies almost telepathically with a few phrases.

    But yeah, I think it would be cool if they swapped out DD for controller and gave the traditional DD jobs more responsibility for group member's safety. If everyone has equal responsibility in the group and everyone is capable of producing numbers, why run away from tanking?
    (1)

  7. #57
    Player
    Azzbad's Avatar
    Join Date
    Feb 2015
    Posts
    3
    Character
    Azzbad Hei
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Skypirate View Post
    Oh man do you think they will ever introduce a CC/Support class into FFXIV? I Love CC/Support classes. Psionicist in Allods online. Mentalist in GW2. *drool*
    I hear you. Back a long time ago, Enchanters and Mez were a key to success, but those days are far past and gone.
    Now it's gather them all and aoe the shit of them ; cause you know, speed runs.
    (0)

  8. #58
    Player
    MikeZulu's Avatar
    Join Date
    Mar 2015
    Posts
    15
    Character
    Mike Zulu
    World
    Famfrit
    Main Class
    Alchemist Lv 54
    Good tanks are remembered by everyone. It's harder to get there but those are some top tier players.
    (0)

  9. #59
    Player
    Hurz's Avatar
    Join Date
    Jul 2015
    Posts
    18
    Character
    Mega Hurz
    World
    Cerberus
    Main Class
    Dragoon Lv 70
    Tanking is simply more stressful than playing DPS. I'm excluding healers because every healer knows the terror of his target's HP decreasing faster than he can get heals out, especially when someone is about ot die. That stuff can cause heart attacks.
    As a DPS you usually focus on damaging a single target and maybe dodging the occasional AoE.
    A Tank sets the pace, has to have an eye for his healer's ressources, party positioning, mechanics and also has to manage aggro on multiple mobs. DPS not focusing the same targets also makes a tank's life harder. Every mob you see turning around stings (see the healer situation above).

    I still like it. Tank is credit to team xD
    (2)

  10. #60
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Azzbad View Post
    I hear you. Back a long time ago, Enchanters and Mez were a key to success, but those days are far past and gone.
    Now it's gather them all and aoe the shit of them ; cause you know, speed runs.
    That's not the case at all. It's because in most cases you can swap out the CC for a DD and do just fine.
    (0)

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