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  1. #1
    Player
    Locet's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Hanifa Locet
    World
    Behemoth
    Main Class
    Scholar Lv 60

    AST changes are a joke

    So im just trying to see the logic here, I mean we all know FF already can't do math (gathering 97% misses 4 out of 5 trys) but now.......

    Ast heals are already weaker making them less desirable for hard content.....

    How do we fix that? O I know ...... Lets take one of the things that at least makes them semi desired (AOE Buff) and lets nerf that .. yeah that will make them more wanted I'm sure of it, I mean trust me, you see how good my math is!!!
    (2)

  2. #2
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    Hey look at the other threads.
    (0)

  3. #3
    Player
    Rajeme's Avatar
    Join Date
    Jun 2015
    Posts
    114
    Character
    Rajeme Tkala
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    Where does that nerf come from? :O
    (0)

  4. #4
    Player
    Locet's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Hanifa Locet
    World
    Behemoth
    Main Class
    Scholar Lv 60
    Royal Road ・Arrow and Spear:
    Now doubles the duration of the next card drawn.
    ・Ewer and Spire:
    Now reduces the potency of the next card drawn by 50%, and extends the effect to nearby targets
    (0)

  5. #5
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    I can't facepalm any harder...
    (3)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  6. #6
    Player
    Beyondgrave's Avatar
    Join Date
    Sep 2013
    Posts
    122
    Character
    Moonest Gainsbourg
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Locet View Post
    Royal Road ・Arrow and Spear:
    Now doubles the duration of the next card drawn.
    ・Ewer and Spire:
    Now reduces the potency of the next card drawn by 50%, and extends the effect to nearby targets
    You do know that they just switched the effect around right?
    (2)

  7. #7
    Player
    Locet's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Hanifa Locet
    World
    Behemoth
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Beyondgrave View Post
    You do know that they just switched the effect around right?
    o really? please elaborate ... because the aoe buff used to be a 50% increase to potency ... so tell me more how they just switched them plz
    (0)

  8. #8
    Player
    amihavingfunyet's Avatar
    Join Date
    Jun 2015
    Posts
    140
    Character
    Rhiki Sylva
    World
    Omega
    Main Class
    White Mage Lv 90
    But the Expanded RR always lowered potency by 50%.
    (5)

  9. #9
    Player
    Mendalas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Mendalas Dragoonai
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Locet View Post
    o really? please elaborate ... because the aoe buff used to be a 50% increase to potency ... so tell me more how they just switched them plz
    No it didn't.... it was a 50% reduction in potency and extends the buff to nearby party members. It's been like that since the release of HW. All they did this patch was switch the Royal road effects around. They didn't nerf anything. Read the patch notes again very closely because you have no idea what you are talking about.
    (7)

  10. #10
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Locet View Post
    o really? please elaborate ... because the aoe buff used to be a 50% increase to potency ... so tell me more how they just switched them plz
    No comments

    Q20. Are there any plans to make any type of adjustments for astrologians?

    A20. We’re thinking of making adjustments where astrologians will be able to use Spread while not in combat, or shortening the recast time for Shuffle. We have received feedback on how Lightspeed is hard to use, and so we’re planning to make adjustments so you can clearly feel the strength of this. As for Collective Unconscious and Celestial Opposition, instead of adjusting the stats similar to other healer actions, we’ll make astrologian-like adjustments where they switch between stances. We’ll make these adjustments without waiting for Alexander (Savage).
    Where is the change to Celestial Opposition?
    (3)

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