Yes riding those are more enjoyable but sometimes you just want to get to your destination and it would be really stupid for them to take the option away that has been in the game already since day one. Simply to appease some of the fans while many still want anima.You guys always talk about how this game shouldn't be like FFXI, but it's part of the FF series so of course it's gonna have its similarities. Plus, who needs anima when you get the joy of riding chocos n airships everywhere? Much more enjoyable than an instant teleport if you ask me, because the best part of any MMO is exploring the world.
Even in ffxi you had your teleports, maws, past teleports, warp/warp 2, outpost warp, 2 teleport tarutaru in aht urghan etc etc
Anima teleporting feels kind of broken right now, players can say "I already have trouble conserving anima" but when it comes to group content only 1 player per party needs the required amount of anima so its quite easy to share the burden. But for the most part i just dislike the constant porting.
You change area: you port
you return: you port(understandable)
you finish a leve: you port
you finish a behest: you port
I think abolishing anima outright would be too harsh but putting in a requirement to have atleast attuned yourself to an atheryte first deserves merit especially now airships and chocobos are coming in. I enjoyed dodging the high level mobs in mor dhona just to get to the aetheryte camp involved for the last story quest. The way it is now people can just skip that whole experience altogether. Chocobos will probbably make it easier even if they do get aggro though i suppose thats just assumption on my part.
Yeah, I ended up having to almost not walk at all with all the different options. So why some people want to make it even worse than all the time sink we already had to go through in XI is totally beyond me. I was a huge fan of XI and played (far too much) still thinking about all the absurd time sink I had to do.
Again, FFXIV is targeting a broader audience to have lots of subscriptions and they definitely won't get them by going back to 'challenge' camouflaged by a time sink activity. The problem is the choice and SE will win by giving options to players to choose their own path of playing.
I do not want FFXIV to be too similar to FFXI (although I love the traditional jobs from the series so i wouldn't mind that) but I also do not want to be too similar to WOW either. I want to have the feeling I am playing a Final Fantasy by Square meaning the epicness of the story and the world our characters evolve in.
Last edited by Carmillia; 09-24-2011 at 04:15 AM.
XIV just needs to achieve what other FF titles aside from 1 achieved. Keep some of the staples that are expected of the series while implementing alot that makes it different...just like every main series title.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
I agree with having a choice for the most part, but I also believe that the fact that a player can be ported to a crystal that they never attuned to needs to be changed. I think that alot of people on both sides of the debate could at least live with that. There have been alot of comments about people not minding to make the first trip but after that it starts to get boring, why not just make the first trip to the crystal to attune to it to be able to have the option of teleporting to it? IMO that would be a compromise for both sides of the debate.
Yeah I agree, the first trip contributes to a feeling of accomplishment and the discovery of the world.I agree with having a choice for the most part, but I also believe that the fact that a player can be ported to a crystal that they never attuned to needs to be changed. I think that alot of people on both sides of the debate could at least live with that. There have been alot of comments about people not minding to make the first trip but after that it starts to get boring, why not just make the first trip to the crystal to attune to it to be able to have the option of teleporting to it? IMO that would be a compromise for both sides of the debate.
Well, you have to earn them too here and again you have actually the choice! Either you go get them the 'running' way or have someone teleport you there. So what to complain about?
what? didn't say there wasn't.
Crafting is not a gil sink that's just a retarted statment.
It cost noting to get the mats from BTN MIN or FSH and you wouldn't normaly by the mats from a NPC (maybe fine sand). if you don't farm and just buy items and crystals from the wards that's NOT a gil sink because the money is going to another player it is NOT leaving the game. also most of the things you craft go to the NPC so it brings even more money back into the game.
Not being rude but do you understand wht a gil sink acctualy is? i'm guessing you have no idea and for the most part don't even read posts before commenting, can see this by your inaccauracy in alot of your posts, and the fact you have 800+ posts in 3 months ish pretty much confirms you're just a troll.
Last edited by Okiura; 09-24-2011 at 05:15 AM.
Originally Posted by odette
many jerk need bans for bad actitude
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