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  1. #91
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by FilthyDisco View Post
    You guys always talk about how this game shouldn't be like FFXI, but it's part of the FF series so of course it's gonna have its similarities. Plus, who needs anima when you get the joy of riding chocos n airships everywhere? Much more enjoyable than an instant teleport if you ask me, because the best part of any MMO is exploring the world.
    Yes riding those are more enjoyable but sometimes you just want to get to your destination and it would be really stupid for them to take the option away that has been in the game already since day one. Simply to appease some of the fans while many still want anima.
    (1)

  2. #92
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    Even in ffxi you had your teleports, maws, past teleports, warp/warp 2, outpost warp, 2 teleport tarutaru in aht urghan etc etc
    (0)

  3. #93
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Anima teleporting feels kind of broken right now, players can say "I already have trouble conserving anima" but when it comes to group content only 1 player per party needs the required amount of anima so its quite easy to share the burden. But for the most part i just dislike the constant porting.
    You change area: you port
    you return: you port(understandable)
    you finish a leve: you port
    you finish a behest: you port

    I think abolishing anima outright would be too harsh but putting in a requirement to have atleast attuned yourself to an atheryte first deserves merit especially now airships and chocobos are coming in. I enjoyed dodging the high level mobs in mor dhona just to get to the aetheryte camp involved for the last story quest. The way it is now people can just skip that whole experience altogether. Chocobos will probbably make it easier even if they do get aggro though i suppose thats just assumption on my part.
    (0)

  4. #94
    Player
    Carmillia's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Carmillia Burana
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ceons View Post
    Even in ffxi you had your teleports, maws, past teleports, warp/warp 2, outpost warp, 2 teleport tarutaru in aht urghan etc etc
    Yeah, I ended up having to almost not walk at all with all the different options. So why some people want to make it even worse than all the time sink we already had to go through in XI is totally beyond me. I was a huge fan of XI and played (far too much) still thinking about all the absurd time sink I had to do.
    Again, FFXIV is targeting a broader audience to have lots of subscriptions and they definitely won't get them by going back to 'challenge' camouflaged by a time sink activity. The problem is the choice and SE will win by giving options to players to choose their own path of playing.

    I do not want FFXIV to be too similar to FFXI (although I love the traditional jobs from the series so i wouldn't mind that) but I also do not want to be too similar to WOW either. I want to have the feeling I am playing a Final Fantasy by Square meaning the epicness of the story and the world our characters evolve in.
    (2)
    Last edited by Carmillia; 09-24-2011 at 04:15 AM.

  5. #95
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    XIV just needs to achieve what other FF titles aside from 1 achieved. Keep some of the staples that are expected of the series while implementing alot that makes it different...just like every main series title.
    (1)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  6. #96
    Player
    Beorhtel_Fet's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    43
    Character
    Fetima From'ramuh
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I agree with having a choice for the most part, but I also believe that the fact that a player can be ported to a crystal that they never attuned to needs to be changed. I think that alot of people on both sides of the debate could at least live with that. There have been alot of comments about people not minding to make the first trip but after that it starts to get boring, why not just make the first trip to the crystal to attune to it to be able to have the option of teleporting to it? IMO that would be a compromise for both sides of the debate.
    (1)

  7. #97
    Player
    FilthyDisco's Avatar
    Join Date
    Mar 2011
    Posts
    173
    Character
    Filthy Disco
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ceons View Post
    Even in ffxi you had your teleports, maws, past teleports, warp/warp 2, outpost warp, 2 teleport tarutaru in aht urghan etc etc

    Yea the difference is you had to earn all of those. Which I feel you should have to earn in this game too.
    (1)

  8. #98
    Player
    Carmillia's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Carmillia Burana
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Beorhtel_Fet View Post
    I agree with having a choice for the most part, but I also believe that the fact that a player can be ported to a crystal that they never attuned to needs to be changed. I think that alot of people on both sides of the debate could at least live with that. There have been alot of comments about people not minding to make the first trip but after that it starts to get boring, why not just make the first trip to the crystal to attune to it to be able to have the option of teleporting to it? IMO that would be a compromise for both sides of the debate.
    Yeah I agree, the first trip contributes to a feeling of accomplishment and the discovery of the world.
    (1)

  9. #99
    Player
    Carmillia's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Carmillia Burana
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by FilthyDisco View Post
    Yea the difference is you had to earn all of those. Which I feel you should have to earn in this game too.
    Well, you have to earn them too here and again you have actually the choice! Either you go get them the 'running' way or have someone teleport you there. So what to complain about?
    (0)

  10. #100
    Player

    Join Date
    Aug 2011
    Posts
    171
    Quote Originally Posted by syntaxlies View Post
    last time a checked there was an anima limit
    what? didn't say there wasn't.

    Quote Originally Posted by syntaxlies View Post
    gil sink=crafting.
    Crafting is not a gil sink that's just a retarted statment.

    It cost noting to get the mats from BTN MIN or FSH and you wouldn't normaly by the mats from a NPC (maybe fine sand). if you don't farm and just buy items and crystals from the wards that's NOT a gil sink because the money is going to another player it is NOT leaving the game. also most of the things you craft go to the NPC so it brings even more money back into the game.

    Not being rude but do you understand wht a gil sink acctualy is? i'm guessing you have no idea and for the most part don't even read posts before commenting, can see this by your inaccauracy in alot of your posts, and the fact you have 800+ posts in 3 months ish pretty much confirms you're just a troll.
    (0)
    Last edited by Okiura; 09-24-2011 at 05:15 AM.
    Quote Originally Posted by odette
    many jerk need bans for bad actitude

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