I'm pretty sure she didn't mean a rocket house. We already have floating islands in the sea of clouds. Why not have a house on a floating island (as an instance)?
Insanity is a gradual process, don't rush it - Ford Prefect
Er. What's wrong with being able to custom build whatever you want? You hate creativity? xD Not like I'm asking for WS's flavor of science fiction decor - just the system as a package. I like being able to build however I want.
cerise leclaire
(bad omnicrafter & terrible astrologian)
The saddest part is that houses are ALREADY instanced!!!
Whenever we access a house through the Glowing Entry Point we access a separate instance... The system is already build around an instanced house, but they just complicated everything with the housing ward deal. What really blows my mind is WHY SE don't just gets rid of the whole Ward deal which is only used to run around to the MB and the NPCs there (or leave it for players who want to live there, and open the option for non-ward housing).
Solution?
We already have the floating islands in Dravania, just give people a frigging house plot on a floating island and be done with it! SE wants to take GIL out of the economy, put a frigging price tag on the islands then.
How would it all work?
Place the silly caretakers and other housing related NPCs at any City-State next to the Aethernet Crystal. Cities are already player hubs, and there are MBs already in the same cities so players won't mind running to them.
When a player wants to go to a particular house they click on the Aethercrystal select an "Independant Houses" option and get asked for a 5 digit house address (and we already click numbers in the game at the cactpot deal so we know that can be done). That 5 digit combo yields for 99,999 individual houses (and no server has 99K+ players) so when you select an address you get whisked away into the house front yard, on a floating island where the house plot is.
And there, a self confined one-house plot on a floating island on its own isolated instance, surrounded by clouds and sky in a sphere of nothing. No neighbours, no houses next door to render, no nothing. Close the fence around the house so you can't walk/fly out and let people use the aethershard or /return function to leave.
Wanna build neighbourhoods? Give players the option to select a few neighboring houses and link their property to the others 5 digit addresses, so you can jump to the next house from their own front yard using those instance entry glowing orbs that SE loves so much.
Thats all there is to it. Move NPCs add a couple menus and create 3 floating islands of different sizes for the plots of the corresponding size. Is that so hard!? And don't tell me its so much data on it that it will stresses the servers or lag the game, its its own little instance, which will only be called from storage processed, exist on server memory and use bandwith while people are in it, once everybody leaves the place vanishes and does not consume resources other than storage disk space.
From there the houses will work exactly the same as they do now, you'll build, furnish and use the house in the same way, so no need to "overhaul" the whole system and piss players off, and no more "blame it on server stress" excuses. With less building cookie cutter wards that consume resources and go by unused and more separated spaces to satisfy player demand.
Simple and elegant, and far from imposible!
If I can come up with something like this I'm sure SE can come up with something even better.
SE just got to want it, and seems to me SE just doesn't want it.
Last edited by EthanParcival; 07-25-2015 at 05:39 AM. Reason: Extra text
^That's essentially what WS has. Everyone gets their own house - though I far prefer how they do it in that the initial plot is freely given to everyone (just unlock through a quest at level 14), while the gold sink is in buying housing upgrades and all the hundreds of decor possibilities, and with a 2,000 item limit on the plot, that adds up to a lot of spent plat...
Anyway, each house is instanced, and you can visit other players' homes by bringing up a UI and typing their character's name into it. Plots can be public, private, or "neighbor only" (basically an invite status). In the next big patch, they're also implementing communities, where up to 5 housing plots can be chosen to be combined into a single massive neighborhood plot.
Basically, SE took what could have been a really fun addition to their game and turned it into a nightmare.
This right here. Housing also need attention.^That\\\\'s essentially what WS has. Everyone gets their own house - though I far prefer how they do it in that the initial plot is freely given to everyone (just unlock through a quest at level 14), while the gold sink is in buying housing upgrades and all the hundreds of decor possibilities, and with a 2,000 item limit on the plot, that adds up to a lot of spent plat...
Anyway, each house is instanced, and you can visit other players\\\\' homes by bringing up a UI and typing their character\\\\'s name into it. Plots can be public, private, or "neighbor only" (basically an invite status). In the next big patch, they\\\\'re also implementing communities, where up to 5 housing plots can be chosen to be combined into a single massive neighborhood plot.
Basically, SE took what could have been a really fun addition to their game and turned it into a nightmare.
Instant housing bump
Instant housing bump
Housing needs as much attention as well.
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