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  1. #1
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Konachibi View Post
    This actually popped up in my linkshell today when we were watching our main tank solo Slithery Sykes.
    He has cure, protect, shell, sacrifice and a whole range of other buff + heal spells, and his armour looks very 'paladiny'. So as we watched him we began thinking:
    "Since jobs won't be able to use seperate class abilities (e.g/ Paladins unable to use Pugilist skills etc.) what will a Paladin, or any other job for that matter, possess that would give a player a good reason to want to use that job over operating a hybrid class?"

    The only real answer is if they introduce dungeons that simply aren't doable using hybrid classes. For example giving a Paladin an ability that let's it increase it's defence by 100% so it can take the damage a dungeon enemy would throw at it, that a Gladiator couldn't survive against since it would lack the ability.

    The only way they can make jobs a usable function really is to make content 'too hard for hybrids'.

    Just my thoughts on that bit >.>'
    The thing with classes as they are is once you level up most if not all of them to cap or near cap with all the cross-classing you can do, every job becomes solo-viable. Some more than others, of course, but overall the classes become meshed together. Jobs, however, are much more about clearly defined roles and specialization.

    The idea behind Jobs is that equipping it will make you very proficient at a certain duty, but not useful at much else.

    A Paladin will be amazing at taking hits and keeping hate. It will be all about survival and protection. It won't be able to kill efficiently at all.

    A White Mage will be a master of cures and recovery skills, but like the Paladin will not have any offensive use.

    Black Mage is a glass cannon. It can dish out amazing hurt, but only if someone else is there to take the hate.

    The way the Armoury system is, anyone can be anything on any class almost. Except, to keep this in check, they have it designed so you still cannot effectively specialize. Class balance would go out the window.

    Therefore a Paladin will have the stats, gear and skill to tank much better than a Gladiator with all the proper skills equipped now. If that is not the case, Jobs would be pointless. However, a Gladiator would be a DPS machine compared to a Paladin.
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  2. #2
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    The thing with classes as they are is once you level up most if not all of them to cap or near cap with all the cross-classing you can do, every job becomes solo-viable. Some more than others, of course, but overall the classes become meshed together. Jobs, however, are much more about clearly defined roles and specialization.

    The idea behind Jobs is that equipping it will make you very proficient at a certain duty, but not useful at much else.

    A Paladin will be amazing at taking hits and keeping hate. It will be all about survival and protection. It won't be able to kill efficiently at all.

    A White Mage will be a master of cures and recovery skills, but like the Paladin will not have any offensive use.

    Black Mage is a glass cannon. It can dish out amazing hurt, but only if someone else is there to take the hate.

    The way the Armoury system is, anyone can be anything on any class almost. Except, to keep this in check, they have it designed so you still cannot effectively specialize. Class balance would go out the window.

    Therefore a Paladin will have the stats, gear and skill to tank much better than a Gladiator with all the proper skills equipped now. If that is not the case, Jobs would be pointless. However, a Gladiator would be a DPS machine compared to a Paladin.
    That's what I was getting at. Unless they make content harder so that players will have to play Paladins to do content because a Gladiator couldn't survive it, there'd be no reason to be a Paladin in the first place, people would still go with Captain Healytank.