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  1. #11
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,039
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Physic View Post
    Its like they level up and get access to a whole different class, Whereas no one else seems to from what we have seen so far.
    Imo, that perception depends entirely on how they present the storyline. Remember that future generations of players won't be sporadically introduced to jobs after having been with classes for a year, they'll be leveling both up simultaneously. If the series of Job Quests provided to the possible Barcher clearly create a link between minstrels and a preference for fighting from afar while they support their team, I don't think the class will be as schizophrenic as people are claiming it is. It'll be a clear part of Eorzea's lore - get a bow, hang out with the bowyers of the wood, get introduced to music along the way, evolve both together, be awesome at a little DD here, a little buff there -- COR stuff. But new and exciting.

    Other jobs might come with surprises, too. Team Yoshida does love holding that little something back, don't they? Batraal comes to mind.


    Quote Originally Posted by AmyRae View Post
    Even when it gets ridiculous where you see /wristing over unfounded fears, at least it reveals what's valued for gameplay in this community. And hopefully, it also dispels some of the myths that casual players just want instant gratification or hardcore players want to live in a basement and shut out the world.
    I think those myths are dispelled after a few rounds of the passionate topics. "The Casuals" want to be able to experience as much of the game as possible while maintaining their work, school, and relationship responsibilities, while "The Hardcore" hope that their not having to dedicate much time to any of those entitles them to a level of in-game achievement that can never be attained by those who don't put in the unrealistic amount of hours. In this, "The Casuals" hope to defeat the very purpose that keeps subscription based games in business, while "The Hardcore" devalue the spirit of a game itself by measuring in-game worth by how many players their achievements are denied. Most importantly, these two groups make up the top and bottom 20% of a bell curve, leaving most players lost in the middle of "don't really give a shit if I'm having a good time."
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    Last edited by Anonymoose; 09-24-2011 at 06:21 PM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola