Quote Originally Posted by Physic View Post
i have and while artists make mistakes, you dont really make those type of mistakes in concept art. The point is kind of to design something for the 3d or sprite people to make. Its actually less likely to be messed up, because the point is to convey a working idea to the other people.

That said, this isnt really concept art, its a pin up, however its clearly not imaginary stuff here, this is supposed to represent and sell people on the coming jobs. I highly doubt the artist was given cart blanche to make a weapon that doesnt exist in the game, or foul up the weapon that bad. even if it was a scaling problem, by the size of the bow, they arent the right size for arrows on that bow.
"Scaling Problem" is relative. What you would see as a problem many artists would see as a non issue. When drawing for a video game mag cover I would not see the artist worring too much about stuff like that. I think the bow could be a bow harp or it could be a bow with extra arrows. the artist does a great job with the piece because it looks interesting. I was just pointing out how literal people here are taking a piece of highly subjective art nothing more. (I collect video game mags you would be shocked at how distorted and very much not to scale the art almost always is!) That is something that makes an artist job fun is not having to be stuck with the ridged art that is found in game (In FF14 far more than most have you looked at the art in this game? ^^)