archer -> ranger
minstrel -> bard
FFXIV FORUMS = CRYINGCRAFT
Hell, I want to pick up archer now because of the support and DD role it'll get with the Bard job.Thank you for the well-drawn diagram.
Also the denial is amusing. Much more amusing are the accusations of it being a stupid idea.
It is most likely a bow that transforms into a lyre. I haven't seen anything else mentioned that is more likely to be the case based on any sort of solid reasoning or logic. Plenty of rationalizations for it not being a bow/lyre though, and very likely stemming from denial.
It isn't 100% proof, but it is definitely the most likely scenario at this point.
I for one sincerely hope it is in fact a weapon that transforms between bow and lyre, with Archer being the class that the Bard job stems from. Providing long range support in the form of DPS as well as buffs just sounds like a whole lot of fun to me. With Dragon Knight and Warrior basically being confirmed much more clearly in that picture than Bard perhaps, there really isn't going to be a necessary demand for MOAR ARC DPS, so having an Archer go Bard effectively reducing it's DPS ceiling but in turn having the ability to buff everyone on the team up or even debuff the enemy sounds much more appealing to me.
Bard is gonna be more than just sitting back and playing tunes during a whole fight. We get to snipe the enemies too?
Count me in.
After seeing that cover, I'm more excited about Bard than any other job.
...That doesn't mean I don't still want multiple jobs per class or class combination.
You hear me, SE!?
ah i see it now, It's not a bow that transforms into a harp. It's a bow that transforms into a quit game button. I knew they were putting in a quicker way for you to shutdown but who knew they were putting it in so soon and so efficient too it shuts down so quick the game never comes on again!
Oh, is that so?
Wrong. The Job system is a separate system that floats above the Armoury (class ) system. Jobs are not considered direct specializations of classes. They never were. That was a community assumption/misconception. Jobs simply stem from classes generally based on the weapon that class already uses. For the future they have plans for Jobs stemming from a combination of classes - again not like a class specializing.job is a specialisation of classes , so archer would become => archer+bard ? thats the opposite direction
People really take this one artist pic way to much to heart. This may seem shocking to some but not every pic that an artist draws up in a mag is meant to be literal in every minute detail. (and people that are saying that the arrows in the bow are not to scale with the arrow in his had have clearly never spent time on concept art/non in game art.)
how does it float above it? seems like replaces. You cant be a job and a class at the same time. They did say it gave a specialized role in combat, so i suppose it could be a specialized role that has nothing to do with the class attached to it, but since it will limit cross class skills, to specialize it would have to draw on its class, at least partially. and not much on archer is bard likeOh, is that so?
Wrong. The Job system is a separate system that floats above the Armoury (class ) system. Jobs are not considered direct specializations of classes. They never were. That was a community assumption/misconception. Jobs simply stem from classes generally based on the weapon that class already uses. For the future they have plans for Jobs stemming from a combination of classes - again not like a class specializing.
i have and while artists make mistakes, you dont really make those type of mistakes in concept art. The point is kind of to design something for the 3d or sprite people to make. Its actually less likely to be messed up, because the point is to convey a working idea to the other people.People really take this one artist pic way to much to heart. This may seem shocking to some but not every pic that an artist draws up in a mag is meant to be literal in every minute detail. (and people that are saying that the arrows in the bow are not to scale with the arrow in his had have clearly never spent time on concept art/non in game art.)
That said, this isnt really concept art, its a pin up, however its clearly not imaginary stuff here, this is supposed to represent and sell people on the coming jobs. I highly doubt the artist was given cart blanche to make a weapon that doesnt exist in the game, or foul up the weapon that bad. even if it was a scaling problem, by the size of the bow, they arent the right size for arrows on that bow.
"Scaling Problem" is relative. What you would see as a problem many artists would see as a non issue. When drawing for a video game mag cover I would not see the artist worring too much about stuff like that. I think the bow could be a bow harp or it could be a bow with extra arrows. the artist does a great job with the piece because it looks interesting. I was just pointing out how literal people here are taking a piece of highly subjective art nothing more. (I collect video game mags you would be shocked at how distorted and very much not to scale the art almost always is!) That is something that makes an artist job fun is not having to be stuck with the ridged art that is found in game (In FF14 far more than most have you looked at the art in this game? ^^)i have and while artists make mistakes, you dont really make those type of mistakes in concept art. The point is kind of to design something for the 3d or sprite people to make. Its actually less likely to be messed up, because the point is to convey a working idea to the other people.
That said, this isnt really concept art, its a pin up, however its clearly not imaginary stuff here, this is supposed to represent and sell people on the coming jobs. I highly doubt the artist was given cart blanche to make a weapon that doesnt exist in the game, or foul up the weapon that bad. even if it was a scaling problem, by the size of the bow, they arent the right size for arrows on that bow.
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