Quote Originally Posted by Physic View Post
I mentioned this elsewhere, but if they have new weapons they would need a lot to cover the level 20+ range jobs are supposed to be available. one at least every 5 levels, so 49 weapons, which is more than we have seen developed in since the game came out.

It would also invalidate all the gear outside of it. If you have to eq a bowharp, or a scythe to be a dragoon or bard, then it makes all gear out there fairly useless, except for MAYBE soloing. It really would make jobs into whole new classes almost, rather than specialisations, as well as killing all weapons in existence before jobs.
I'm not saying it's a good idea or not, I'm just saying that if that is a scythe then that is the reality of the job system.

There are some things we don't know though (unless I'm mistaken which is possible):

*We don't know if you can level up the class associated with a job while using the job. We know that jobs essentially don't have levels but depend on the class it comes from. If this is true then you would be forced to use the class to level up.

*We don't know if jobs get their own specific weapon types. This was mostly speculation on the "classes = weapons" assumption but if jobs do get their own weapon types then that throws that entirely out the window.

*We don't know how you'll acquire these weapons. I know they mentioned that there will be quests and whatnot involved in the progression of jobs so maybe there is a set number of these weapons and you get them from progressing in this manner.

*We don't know if jobs can use more than one weapon type. I mean they're not classes and thus they are not weapon types. It wouldn't be hard for them to program a different weapon types to be usable by the same class.