I dearly hope it isn't a harp, it looks bad enough just as a bow. If it is a bowharp then at least it's the lolARCs that are suffering it.
Could have been worse, I could have had a pianolance to look forward to.
I dearly hope it isn't a harp, it looks bad enough just as a bow. If it is a bowharp then at least it's the lolARCs that are suffering it.
Could have been worse, I could have had a pianolance to look forward to.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
I'm a L50 Arch and I always thought Bard in FFXI was kind of a cool job with playing instruments. I think that bow looks pretty awesome so I cannot wait to use it! I'm in minority though I suppose lol ^^
For you my friend it is the axetambourine
no here is the plan.
http://forum.square-enix.com/ffxiv/t...form-Blueprint
Jobs
The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.
In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded. Now, you didn’t hear this from me, but there are also rumors circulating that quests for obtaining job-exclusive equipment are also in the pipes.
We at the development team are currently hard at work on the job system, and expect to have details to share with you soon.
Well, this is the question on all our minds. The devs simply haven't given us enough information on the subject. But from what I understand jobs will be more group oriented and the armory classes will be more solo oriented. So if you like archer as a ranged DD right now, you might be out of luck until they add the Ranger job.
Seems so. Now I have to decide if I'm going to put up with this ridiculous BS. Forget what they are doing with this archer/bard crap, they are basically saying all the current classes and all the work everyone has done with them are going to become more or less useless. Using one of the current classes full time would be simply gimping yourself. I guess this replacement of current classes people worked on is payment in lieu of paying a subscription.Well, this is the question on all our minds. The devs simply haven't given us enough information on the subject. But from what I understand jobs will be more group oriented and the armory classes will be more solo oriented. So if you like archer as a ranged DD right now, you might be out of luck until they add the Ranger job.
"You guys don't have to pay a sub because the game isn't done and the game is being overhauled to make all the work you did on current classes a huge waste of time. You're welcome."
At least now I know there's no point in leveling past 30. Get 30, do some stuff to earn access to a useful job, completely abandon level 30 class.
Last edited by Scardon; 10-14-2011 at 07:02 AM.
But what's to stop us from playing a class in a group? Why play a RNG or BRD in a group if I can instead be an ARC with MRD and GLA and LNC and CNJ and THM skills?Well, this is the question on all our minds. The devs simply haven't given us enough information on the subject. But from what I understand jobs will be more group oriented and the armory classes will be more solo oriented. So if you like archer as a ranged DD right now, you might be out of luck until they add the Ranger job.
Because apparently there design goal is to change things in such a way where jobs will be infinitely more useful in a group than any combo of class skills. Even if someone does find a useful combo of class stuff they can just gimp the hell out of it until its worse than all the jobs. At least this is the intent I gather from all these dev posts.
I'm pretty sure the damage difference between Monk and Pugilist or Marauder and Warrior or Lancer and Dragoon is going to be pretty big, or else the jobs would be almost pointless. I mean, you could play a super hybrid by using the armory system to its full potential but you won't be the best at anything while doing so. So if your group just needs DD, it'd be best to choose a DD job over a DD class with other skills.
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