This may be true, but casting both costs right at 10% of my total MP at i170. How often do you really think an AST will sacrifice that much MP for a tiny but of damage?WHM doesn't have access to any usable DPS abilities in endgame now that healer gear doesn't have accuracy since all 3 DoTs have initial potencies, unless I'm mistaken as to how those abilities work.
SCH and AST both get access to 2 DoTs that ignore Accuracy (Bio and Bio II for SCH, Combust and Combust II for AST).
Bio and Combust have the same potency and duration, but Combust II has 10 more potency than Bio II. So AST's Combust II will deal 100 more potency in damage over the duration than SCH's Bio II since they both have a 30 second duration (~10 ticks).
I can see that being a decisive factor for 1st time clears with AST + SCH. 450 + 240 = 690 potency...that's some hilarious amount of damage with both combusts, it's not tiny lol. Bio II ticks for about 245 damage full i170 with an i180 weapon meaning it roughly does 2450 damage. Bio ticks for about 265 every tick, meaning it's about 1470 total damage. Both SCH DoTs are 4k damage unbuffed (no foe requiem and stuff). Add in Combust and Combust II and you have almost 10k damage from both healers with a couple casts each, add in stuff such as Fey Wind and all the cards from AST and party damage further increases. WHM on the other hand, if things do not change regarding accuracy, will be forced to play the whack a mole healing role. What's gonna happen is: if Alexander happens to be EXTREMELY healing intensive (and when I say extremely I mean........EXTREMELY LOL) that your party receives 10k chunks of AOE damage and you are so desperate because you can hardly keep up with an AST + SCH (highly unlikely), a WHM might have a spot in 1st world clears.
So roughly 4k damage for 10% of my mana and sacrificing 2 global cooldowns, when every tank now wants to be a warrior and use deliverance to further boost overall dps. It doesn't work. Go try it. I spent 3 hours wiping in Bismarck EX because tanks refused to use defiance, then get pissed off because healers aren't doing enough damage. Tanks die because they "need more dps" and healers cant heal because they "needs more dps". The cards, absolute best cast scenario, every 1 minute the entire party gets 5% increased damage for a few seconds. Worst case, you keep getting junk that wont aid very much at all. The class is a joke, as well as this ludicrous notion that healers needs to be dps and tanks need to be dps.
Btw, 4k damage isnt crap anymore when several classes can hit more with a single swing.
Last edited by Ninimo_Babamo; 06-28-2015 at 07:04 PM.
I was talking about 1st world clears and good static teams though. I've been farming bismark EX with my static and I can DPS in every phase, and trust me it does help a ton, especially with the green + blue dragon phase where the DPS can be tight if the dragons decide changing marks every time. I don't give a **** about what happens in bad teams, SE doesn't balance the game taking into account terrible players, stuff is balanced around what good players do, not around MT STR tank heroes or terribly inefficient players. 10k Damage from 4 dots is significant, it isn't crap my ass, one DPS at most can go up to 900 or 1k DPS per second so having 4 DPS at most would mean 4k DPS raid damage per second, a mere 2 dots from both healers equal more than 2 seconds of the damage of your entire raid , add those 2 dots 5-6 times and you are already pushing phases and going through stuff you wouldn't even smell otherwise, but you are free to spam cures in a boss that is only autoattacking a tank that is already being offhealed by a couple of regens or a fairy.So roughly 4k damage for 10% of my mana and sacrificing 2 global cooldowns, when every tank now wants to be a warrior and use deliverance to further boost overall dps. It doesn't work. Go try it. I spent 3 hours wiping in Bismarck EX because tanks refused to use defiance, then get pissed off because healers aren't doing enough damage. Tanks die because they "need more dps" and healers cant heal because they "needs more dps". The cards, absolute best cast scenario, every 1 minute the entire party gets 5% increased damage for a few seconds. Worst case, you keep getting junk that wont aid very much at all. The class is a joke, as well as this ludicrous notion that healers needs to be dps and tanks need to be dps.
Btw, 4k damage isnt crap anymore when several classes can hit more with a single swing.
Last edited by Gallus; 06-28-2015 at 07:26 PM.
You're acting like healer DPS mattered for clears in the first place. You NEVER needed your Healer to DPS in all of 2.x to clear, because fights were balanced on the minimum iLvl for DPS.
New fights have been balanced for DPS with the fact that Healer can pump out significant amounts of DPS throughout a fight.
Peach Parfait/Khulan Angura on Gilgamesh
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