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Thread: Parry Scaling

  1. #51
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    parry is even less useful than before now i say. hence why every war and drk will get mad at SE for putting parry on basicly all tank weapons so far. hopefully the eso weapons and savage weapons will have crit/det since acc is gone these 2 are the only real 2 good secondary stats left..

    oh i forgot. SE made fun of wars by putting crit and det on bismarck ex axe the LOWEST ilvl endgame weapon. gg SE.
    (0)

  2. #52
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    I think people missed the point of why parry (and block) aren't that great for tanking and, therefore, should be geared towards.

    It is not that parry and/or block are bad per se, parry and block are welcome mitigation, when they happen. Yes, parry scales so slow and you need ridiculous amounts for the percentage to count. But the real problem, and the reason, parry and block are "bad" is that you cannot 100% rely on them to be there when you need them. The tanking meta in this game is "fluff damage" until the "tank buster" comes in.

    Fluff damage can be mitigated in many ways and is easy to heal anyways and is where healers go in their DPS stances. Even tank self heals are enough sometimes. Tank busters are what matters because that is what is going to kill your tank. Relying on crossing your fingers for a parry (or block) to mitigate said tank busters is fool hardy and stupid.
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  3. #53
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    ... Continued.

    So unless you can somehow cover a hit table of 100% where all attacks are either dodged, blocked or parried (like in WoW or some other RNG based tanking games), you should NOT rely on the RNG stats to mitigate your damage.

    To fix this: SE gave PLDs and WARs tools to "use" said mechanics: Namely Sheltron and Raw Intuition respectively.

    I will exclude Bulwark and Dark Dance (and wrath stacks) as they are not 100% chance to mitigate damage, hence, not reliable. (I can't begin to count the amount of times where Death Sentence, Mountain Buster, Raven's Beak, Flatten, Revelation, etc. went through my blocks where I block the auto attacks before and after.) They help? sure. Are they reliable? no.

    Personally, the way it works, I hate parry. Heck, I even feel I'm forced by SE to use the stat because they keep shoving it up my gear which makes me hate it even more.
    (0)

  4. #54
    Player
    AnimaS's Avatar
    Join Date
    Jun 2015
    Posts
    215
    Character
    Anima Soulcleanser
    World
    Adamantoise
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Phoenicia View Post
    ... Continued.

    So unless you can somehow cover a hit table of 100% where all attacks are either dodged, blocked or parried (like in WoW or some other RNG based tanking games), .
    Sure, now that Raw Intuition grants warrior 20 seconds of all frontal parries the stat is 100% further useless as well. It's hilarious watching this because it's 100% parry (20% dmg mitigation) for 20 seconds, sort of closer to what actual parry would need to be to use it.
    (1)

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