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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    They are using the levels of 50-60 as a tutorial section for the new abilities they are throwing into the jobs. I've been sighing all the way through as the last thing I was interested in coming back to playing my paladin (king of "keeping it simple" gameplay) and finding out they are adding more abilities because "it's not challenging enough". How about making the encounters worth their play time instead of worrying about how complicated our rotations are? We aren't playing dance dance finger revolution, we are playing a MMO RPG where situational awareness is key.

    Well, unless the idea for situational awareness is supposed to be "Oh, on my rotation I got to be flanking the guy now, so I'll move over here..." instead of "oh, the boss is going to do a swipe in back of him, maybe I should get away..."
    (1)

  2. #2
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Colt47 View Post
    We aren't playing dance dance finger revolution
    As for Paladin, i for one am incredibly overjoyed that theres more to the Job than 1-2-3+CD cycling.

    Also, we can have both. There is challenge is maximizing ones Damage Dealing under less than ideal circumstances. Part of that is reacting to pbAoEs and part of it is responding to the bosses movements.

    Lastly, with a 2 - 2.5 second global recast, we're about as far from the line in the quote as it is possible for an MMO to be.
    If you want DDfR go play WoW, where there are no combos and the global recast is 1 second.
    (0)

  3. #3
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Sylve View Post
    As for Paladin, i for one am incredibly overjoyed that theres more to the Job than 1-2-3+CD cycling.
    I don't mind they are adding something we can do when there are multiple paladins in group or we are soloing. Not much point of constant "Rage of Halone" spam when another guy is already spamming that on the monster to begin with. I'm more bugged by the fact the developers think Dragoons and monks need even more complexity when those guys have to manage situational awareness, positioning awareness for their rotations, and order of execution on their task bar. Not to mention still fit all those abilities on both a keyboard and a controller set up.
    (0)

  4. #4
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Colt47 View Post
    I-
    All of which, IMHO, adds up to a more rewarding experience during play. When everything meshes together just right and i see those numbers it feels good.
    Gives me something to work towards improving as a player.
    Doesn't take long to get a standard rotation into a habit, but the complexity of being in the right place and the right time for my combos to do their work is something that only comes with long hours of play/practice.
    Part of the reason i abandoned WoW, Rift and SWtOR was their extremely unengaging combat. Both visually and mechanically. Most any 'modern' MMO falls into WoWs "Simplicity for simplicitys sake" trap.

    The challenge is being able to make your complex rotations work even under the worst possible conditions.
    (0)